Sphinx (5e)/Lair Actions
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Sphinx's Lair
[1] A sphinx lair is usually ancient temple, sepulcher, or vault.
Lair Actions
[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:
- Alter Time
- Age or rejuvinate creatures
- Lair Time Shift
- Plane Shift
Sources and Notes
- ↑ Monster Manual (5e) p.280 (summarized)