Sticky Glue Fluid (3.5e Equipment)
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Sticky Glue Juice
Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam.
Damage Type: No damage. By itself, the explosion dice deal no damage. In combination with an alchemurgic material that does damage, the explosion does half damage.
Rider Effect: Creatures in the area who fail their reflex saves are entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. The glue hardens after 5 rounds and stops being sticky, but creatures who haven't broken free yet get more stuck, the DC of the Strength or Escape Artist check to break free after the glue has dried is increased by 10.
Alchemurgic Test: 9
Units/lb: 1
Craft DC: 20
Cost: 2 gp/lb
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Foxwarriorv |
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Alchemurgic Test | 9 + |
Author | Foxwarrior + |
Cost | 2 gp/lb + |
Craft DC | 20 + |
Damage Type | No damage + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam. + |
Title | Sticky Glue Fluid + |
Units per Pound | 1 + |