Sticky Glue Fluid (3.5e Equipment)

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Revision as of 04:30, 22 October 2024 by Foxwarrior (talk | contribs) (can't believe I forgot to have a glue one)
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Author: Foxwarrior (talk)
Date Created: 10/21/2024
Status: Ugh, gross
Editing: Clarity edits only please
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Sticky Glue Juice

Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam.

Damage Type: No damage. By itself, the explosion dice deal no damage. In combination with an alchemurgic material that does damage, the explosion does half damage.

Rider Effect: Creatures in the area who fail their reflex saves are entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. The glue hardens after 5 rounds and stops being sticky, but creatures who haven't broken free yet get more stuck, the DC of the Strength or Escape Artist check to break free after the glue has dried is increased by 10.

Alchemurgic Test: 9

Units/lb: 1

Craft DC: 20

Cost: 2 gp/lb


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Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Alchemurgic Test9 +
AuthorFoxwarrior +
Cost2 gp/lb +
Craft DC20 +
Damage TypeNo damage +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam. +
TitleSticky Glue Fluid +
Units per Pound1 +