Avalanche Advance (3.5e Maneuver)
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Dire Winter (Rush) | |
Level: | 6 |
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Prerequisite: | Three Dire Winter maneuvers |
Initiation Action: | Move |
Range: | Personal |
Target: | Self |
Duration: | Instantaneous |
Saving Throw: | Fortitude Negate |
As you initiate this maneuver you move up to twice your speed in a straight line, as you do you conjure a small avalanche that you ride. For the duration of your movement, you take space as a character two size category larger. During this movement you ignore difficult terrain and become immune to most terrain hazards (such as caltrops). When you enter a square, all creatures adjacent to that square must make a Fortitude save or be pushed 10 feet away from you. You leave heavy snow in your wake, which is instantaneous and melts naturally.
If the initiator enter a square that deals fire damage, such as a wall of fire or lava your movement immediately ends, but the hazard is neutralized for all squares you cover.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dire Winter
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