Cameleon (3.5e Monster)

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Author: Bhu (talk)
Date Created: 10/21/2014
Status: Finished
Editing: Clarity edits only please
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Cameleon
Size/Type: Tiny Magical Beast
Hit Dice: 1d10+1 (9 hp)
Initiative: -1
Speed: 10 ft. (2 squares), Climb 10 ft.
Armor Class: 13 (+2 Size, -1 Dex, +2 Natural), touch 11, flat-footed 13
Base Attack/Grapple: +1/-11
Attack: Bite +0 melee (1d3-4)
Full Attack: Bite +0 melee (1d3-4)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft, Camouflage, Wide Angle Vision, Camera Eyes
Saves: Fort +3, Ref +1, Will +2
Abilities: Str 3, Dex 8, Con 12, Int 15, Wis 15, Cha 2
Skills: Climb +8, Hide +11, Listen +5, Move Silently +3, Search +8, Spot +8
Feats: Weapon Finesse
Environment: Any Temperate or Warm except Aquatic
Organization: Solitary
Challenge Rating: 1/4
Treasure: None
Alignment: Always Neutral
Advancement: 2 HD (Small)
Level Adjustment: ---


"So you're sure this thing can spot mah wife doing bad things, and the courts will accept it's word for it?"

"Yessir! Shouldn't be a problem. Domestic disputes have long been a specialty of MCFAO industries.!"

"MCFAO?"

"Magical Critters For All Occasions."

"I dunno. THis seems a little offbeat..."

"Just rent the darn lizard so we can get on with our lives Bert."

Cameleons are magically engineered lizards who can 'record' whatever they see, and play it back again via illusion later. This has revolutionized the spy/sabotage industries, as well as making bribing clergy and politicians much easier. It's also led to torch bearing anti-lizard mobs...

Combat

Cameleons aren't made for combat. Unfortunately they really aren't made for fleeing either, which puts them between a rock and a hard place some times.

Camouflage(Su): Cameleons may cast invisibility at will as a Supernatural Ability. Caster level is equal to (HD+3).

Wide Angle Vision(Ex): The Cameleons adjustable eyes and wide range of vision make it immune to being flanked, and grant it a +4 Racial Bonus to Search and Spot Checks.

Camera Eyes(Su): The Cameleon can 'record' as long as it can successfully Concentrate (duration is similar to a spell that requires Concentration), and play it back later. This is the equivalent of a Minor Image, except the Cameleon cant create the image it wants, it just plays back what its seen.

Skills: The Cameleon gains a +8 Racial Bonus to Hide and Climb Checks, and may always Take 10 on a Climb Check. Chameleons use their Dex or Str Modifier for Climb Checks.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Neutral +
AuthorBhu +
Challenge Rating1/4 +
EnvironmentAny Temperate or Warm except Aquatic +
Identifier3.5e Monster +
Level Adjustment--- +
RatingUndiscussed +
SizeTiny +
TitleCameleon +
TypeMagical Beast +