Omanyte (3.5e Monster)
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Omanyte | |
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Size/Type: | Tiny Magical Beast (Earth, Water) |
Hit Dice: | 4d10+24 (46 hp) |
Initiative: | +1 |
Speed: | 10 ft., swim 50 ft. |
Armor Class: | 21 (+2 size, +8 natural, +1 Dex), touch 13, flat-footed 20 |
Base Attack/Grapple: | +4/-5 |
Attack: | Tentacle +7 melee (1d3-1) |
Full Attack: | 2 Tentacles +7 melee (1d3-1) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Tentacles, Constrict, Water Gun, Tickle |
Special Qualities: | — |
Saves: | Fort +9, Ref +5, Will -1 |
Abilities: | Str 8, Dex 12, Con 20, Int 6, Wis 6, Cha 8 |
Skills: | Hide +8, Swim +7 |
Feats: | Weapon FinesseB, Multiattack, Improved Toughness |
Environment: | Any aquatic, but usually extinct. |
Organization: | Solitary or Clade (4-10 Omanytes and 1-3 Omastar) |
Challenge Rating: | 4 |
Treasure: | Standard. |
Alignment: | Usually Neutral |
Advancement: | 5-7 HD (Tiny), 8-10 HD (Small) |
Level Adjustment: | — |
Combat
Tentacles: If using all tentacles to grapple, Omanyte gains a +2 bonus to do so.
Constrict (Ex): If it somehow successfully grapples a foe, Omanyte may deal 2d4-1 constriction damage.
Water Gun (Su): A 30' ranged attack can be made as a standard action, hitting the foe with a high-powered stream of water. This deals 2d8 damage and can be used once per three rounds.
Tickle (Ex): As a melee touch attack, Omanyte can tickle a foe with a standard action. The foe must make a DC 15 Will save (Dex-based, +2 racial bonus) or count as dazed for one full round as they squirm and laugh.
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Facts about "Omanyte (3.5e Monster)"
Alignment | Usually Neutral + |
Author | SisterAcacia + |
Challenge Rating | 4 + |
Environment | Any aquatic, but usually extinct. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Tiny + |
Subtype | Earth + and Water + |
Title | Omanyte + |
Type | Magical Beast + |