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Whenever the ''action cost'' of an ability is referred to, it means 'how long the ability takes to use'.
 
== Types of Abilities ==
 
Abilities are broadly divided into four types: '''spell''' abilities (often called spells), '''spell-like''' abilities (often called SLAs), '''supernatural''' abilities and '''extraordinary abilities'''. While broadly similar, each one refers to specific things, and works slightly differently, as described below.
 
=== Spell Abilities ===
 
Also called 'spells', these are the abilities used by the various spellcasting classes. They are subject to the following rules.
 
* Spells use the entirety of Steps 1 to 3 for their resolution. As a result, they provoke attacks of opportunity, and require components.
* Spells can be dispelled.
* Spells are subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Spells are not specially marked, as they do not appear outside of a "spells per day" or similar heading.
 
=== Spell-Like Abilities ===
 
Also called SLAs, these abilities mimic spells in their effect, but are easier to use. They are subject to the following rules.
 
* Spell-like abilities omit Steps 1d, 2a and 2b by default.
* Spell-like abilities can be dispelled.
* Spell-like abilities are subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Spell-like abilities are indicated by (Sp).
 
=== Supernatural Abilities ===
 
These are magical abilities, but do not mimic spells specifically. They are subject to the following rules.
 
* Supernatural abilities omit Steps 1d, 2a, 2b and 3a by default.
* Supernatural abilities cannot be dispelled.
* Supernatural abilities are subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Supernatural abilities are indicated by (Su).
 
=== Extraordinary Abilities ===
 
These are non-magical (but possibly very unusual) abilities. Unless marked otherwise, assume that an ability is extraordinary unless it is a spell. They are subject to the following rules.
 
* Extraordinary abilities omit Steps 1d, 2a, 2b and 3a by default.
* Extraordinary abilities cannot be dispelled.
* Extraordinary abilities are not subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Extraordinary abilities are indicated by (Ex).
== Using Abilities ==
'''Step 3c:''' The ability's effects are applied.
''All abilities (obviously) have this step.''
 
== Types of Abilities ==
 
Abilities are broadly divided into four types: '''spell''' abilities (often called spells), '''spell-like''' abilities (often called SLAs), '''supernatural''' abilities and '''extraordinary abilities'''. While broadly similar, each one refers to specific things, and works slightly differently, as described below.
 
=== Spell Abilities ===
 
Also called 'spells', these are the abilities used by the various spellcasting classes. They are subject to the following rules.
 
* Spells use the entirety of Steps 1 to 3 for their resolution. As a result, they provoke attacks of opportunity, and require components.
* Spells can be dispelled.
* Spells are subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Spells are not specially marked, as they do not appear outside of a "spells per day" or similar heading.
 
=== Spell-Like Abilities ===
 
Also called SLAs, these abilities mimic spells in their effect, but are easier to use. They are subject to the following rules.
 
* Spell-like abilities omit Steps 1d, 2a and 2b by default.
* Spell-like abilities can be dispelled.
* Spell-like abilities are subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Spell-like abilities are indicated by (Sp).
 
=== Supernatural Abilities ===
 
These are magical abilities, but do not mimic spells specifically. They are subject to the following rules.
 
* Supernatural abilities omit Steps 1d, 2a, 2b and 3a by default.
* Supernatural abilities cannot be dispelled.
* Supernatural abilities are subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Supernatural abilities are indicated by (Su).
 
=== Extraordinary Abilities ===
 
These are non-magical (but possibly very unusual) abilities. Unless marked otherwise, assume that an ability is extraordinary unless it is a spell. They are subject to the following rules.
 
* Extraordinary abilities omit Steps 1d, 2a, 2b and 3a by default.
* Extraordinary abilities cannot be dispelled.
* Extraordinary abilities are not subject to abilities that affect magic or magic use in general, such as ''antimagic field''.
* Extraordinary abilities are indicated by (Ex).
== Action Cost ==

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