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::::2.) Simplify it. Bogging down combat with extra rules and calculations sucks. No one wants that.
::::That basically brings me to this: An attack made that misses the target, but would otherwise hit on a touch attack, instead deals 1 point of non-lethal damage per Base Attack Bonus -or- strength bonus plus enchantment bonus in damage. So, with that, you get at 10th level for a full melee guy, 10 consolation non-lethal per overbearing blow -or- strength and enchantment (maybe around 22 strength let's say, with maybe a +2 weapon) for 8 non-lethal. Now, toss in that he gets multiple attacks for BAB, haste, dual-wielding or whatever and such, and that's some fairly decent consolation damage. Option two here varies more, and I'm not doing all the math at the moment for an off-the-top-of-my-head thing. Enough of my rambling, and probably me overlooking some stuff, what has anyone else to say about this? --[[User:Ganteka Future|Ganteka Future]] 22:55, November 21, 2009 (UTC)
::::: Okay, I used your suggestion but I used BAB and Weapon Enhancement Bonus because the base +1 thing is so underused.--[[User:ThirdEmperor|ThirdEmperor]] 07:58, December 3, 2009 (UTC)