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::: How about making it an attack action? That way a lvl 20 fighter is not near guaranteed to pull off 4 hits in a turn. [[User:Azel Deslin|Azel Deslin]] 21:22, November 20, 2009 (UTC)
::::Well, as I chime in here, I gotta say I like the idea of getting "consolation prize" damage as non-lethal damage. However, the implementation, wording and mechanics here just don't do it for me, yo. As for ramblings, there are beasts and such who don't take non-lethal damage (undead and constructs), and in general, this feat kinda reminds me of glancing blow style shots from other game systems (which someone may even have instituted as a feat or variant rule while I wasn't looking). So, hooowah, okay, it this feat is gonna be both useful and workable in any given game (the point of practically any feat), I'm gonna recommend the following changes:
::::1.) No full damage. Its way too much for a consolation prize. Susceptible monsters/NPCs would get dropped anyhow, with you "killing" them.
::::2.) Simplify it. Bogging down combat with extra rules and calculations sucks. No one wants that.
::::That basically brings me to this: An attack made that misses the target, but would otherwise hit on a touch attack, instead deals 1 point of non-lethal damage per Base Attack Bonus -or- strength bonus plus enchantment bonus in damage. So, with that, you get at 10th level for a full melee guy, 10 consolation non-lethal per overbearing blow -or- strength and enchantment (maybe around 22 strength let's say, with maybe a +2 weapon) for 8 non-lethal. Now, toss in that he gets multiple attacks for BAB, haste, dual-wielding or whatever and such, and that's some fairly decent consolation damage. Option two here varies more, and I'm not doing all the math at the moment for an off-the-top-of-my-head thing. Enough of my rambling, and probably me overlooking some stuff, what has anyone else to say about this? --[[User:Ganteka Future|Ganteka Future]] 22:55, November 21, 2009 (UTC)