Tree Insect (3.5e Monster)
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Tree Insect
N Huge Vermin | |
Init/Senses | +4/Listen +0, Spot +0 |
AC | 18, touch 12, flat-footed 14 (-2 size, +4 dexterity, +6 natural) |
hp | 22 (4d8+4) (4 HD) |
Fort/Ref/Will | +5/+5/+1 |
Speed | 30 ft. |
Melee | Two legs +6 (1d10+3 piercing, 20/x3 critical), reach or |
Melee | Bite +6 (1d6+4 and Poison) |
Space/Reach | 15 ft./10 ft. |
Base Atk/Grp | +3/+14 |
Abilities | Str 16, Dex 18, Con 12, Int -, Wis 10, Cha 2 |
SQ | Darkvision 60 ft., Damage Reduction 5/bludgeoning |
Skills | Disguise +30If tree |
Advancement | — |
Poison Bite | The Tree Insect's bite deals 1d6 points of primary and secondary Wisdom damage, and has a Save DC of 13. |
Tree-Like Appearance | The Tree Insect gets a +30 racial bonus to Disguise checks to disguise itself as a tree. |
Long Legs | The Tree Insect's leg attacks have reach, so they can hit targets up to 15 feet away, but not adjacent targets. |
With a growing sense of horror, you realize that you can't see the forest for the tree insects.
Strategies and Tactics
Tree Insects pretend to be trees, waiting for unsuspecting meals-to-be to pass nearby before springing into action, rapidly impaling their victims with their spear-like legs, or biting them with their venomous mandibles.
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