Difference between revisions of "Basic Blaster Wilder (3.5e Optimized Character Build)"

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|author_name=[[User:Ghostwheel|Ghostwheel]]
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|date_created=September 17, 2009
 
|date_created=September 17, 2009
 
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== Introduction ==
 
== Introduction ==
  
[[3e Summary::A basic blaster Wilder dealing 16d6+32 at level 9.]]
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[[Summary::A basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies.]]
  
 
== References ==
 
== References ==
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==Powers==
 
==Powers==
  
*Energy Missile
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*[[SRD:Energy Missile|Energy Missile]]
  
 
=== Progression ===
 
=== Progression ===
  
'''Race (Templates):''' [[3e Race::Duskling]]
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'''Race (Templates):''' [[Race::Duskling]]
  
 
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| 8th || Wilder 8 || +6 || +2 || +2 || +6 || || ||  
 
| 8th || Wilder 8 || +6 || +2 || +2 || +6 || || ||  
 
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| 9th || [[3e Final Class Progression::Wilder 9]] || +7 || +2 || +2 || +6 || Privileged Energy (Fire) || Volatile Mind (2 power points) ||  
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| 9th || [[Final Class Progression::Wilder 9]] || +7 || +2 || +2 || +6 || Privileged Energy (Fire) || Volatile Mind (2 power points) ||  
 
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*Manifest Energy Missile, expending your psionic focus for Midnight Augmentation, and regain it on the same round through Psionic Meditation.
 
*Manifest Energy Missile, expending your psionic focus for Midnight Augmentation, and regain it on the same round through Psionic Meditation.
  
=== Munchkin-Size Me ===
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=== Further Optimization ===
  
 
*Pick up levels in Sanctified Mind (Lords of Madness) or take Mark of the Dauntless (Dragonmarked) to gain resistance/immunity to the daze condition that occurs should you Enervate.
 
*Pick up levels in Sanctified Mind (Lords of Madness) or take Mark of the Dauntless (Dragonmarked) to gain resistance/immunity to the daze condition that occurs should you Enervate.
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*You can use just about any race that starts with essentia.
 
*You can use just about any race that starts with essentia.
 
*Be a psion instead of a wilder and pick up Overchannel.
 
*Be a psion instead of a wilder and pick up Overchannel.
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*The same thing can be done with other powers that augment well; for example, using the same basic formula, one could manifest a level 7 [[SRD:Astral_Construct_(Power)|astral construct]] by level 7.
  
  
 
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{{3.5e Optimized Character Builds Breadcrumb}}
 
{{3.5e Optimized Character Builds Breadcrumb}}
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Optimized Character Build]]
 
[[Category:Optimized Character Build]]
[[Category:Half-Optimization]]
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Latest revision as of 19:52, 22 April 2014

Homebrew.png
Author: Ghostwheel (talk)
Date Created: September 17, 2009
Status: Complete
Editing: Clarity edits only please
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Introduction[edit]

A basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies.

References[edit]

  • Magic of Incarnum
  • Expanded Player's Handbook
  • Complete Psionics
  • Magic Item Compendium

Game Rule Components[edit]

Powers[edit]

Progression[edit]

Race (Templates): Duskling

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Wilder 1 +0 +0 +0 +2 Midnight Augmentation Psychic Envervation, Wild Surge +1
2nd Wilder 2 +1 +0 +0 +3 Elude Touch
3rd Wilder 3 +2 +1 +1 +3 Psionic Meditation Wild Surge +2
4th Wilder 4 +3 +1 +1 +4 Surging Euphoria +1
5th Wilder 5 +3 +1 +1 +4 Volatile Mind (1 Power Point)
6th Wilder 6 +4 +2 +2 +5 Expanded Knowledge (Energy Missile) Character becomes a blaster here
7th Wilder 7 +5 +2 +2 +5 Wild Surge +3
8th Wilder 8 +6 +2 +2 +6
9th Wilder 9 +7 +2 +2 +6 Privileged Energy (Fire) Volatile Mind (2 power points)

Items[edit]

  • Torc of Power Preservation
  • Circlet of Wild Surging

Highlights[edit]

Energy Missile Damage[edit]

9 (ML) + 3 (Wild Surge) + 2 (Midnight Augmentation) + 1 (Torc of Power Preservation) + 1 (Circlet of Wild Surging) = 16d6+16+16 (Privileged Energy) = 16d6+32 damage, Ref save for half

Tactics[edit]

  • Manifest Energy Missile, expending your psionic focus for Midnight Augmentation, and regain it on the same round through Psionic Meditation.

Further Optimization[edit]

  • Pick up levels in Sanctified Mind (Lords of Madness) or take Mark of the Dauntless (Dragonmarked) to gain resistance/immunity to the daze condition that occurs should you Enervate.

Limitations[edit]

  • You can potentially run out of PP really quickly. Pace yourself.

DM Counters[edit]

  • Space enemies out farther than 30' apart.
  • Have multiple encounters to force the character to lose all their PP.
  • Make enemies untargetable by spells via things like total cover or concealment.

Variants[edit]

  • You can use just about any race that starts with essentia.
  • Be a psion instead of a wilder and pick up Overchannel.
  • The same thing can be done with other powers that augment well; for example, using the same basic formula, one could manifest a level 7 astral construct by level 7.



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Final Class ProgressionWilder 9 +
Identifier3.5e Optimized Character Build +
RaceDuskling +
Rated ByLeziad +
RatingRating Pending +
SummaryA basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies. +
TitleBasic Blaster Wilder +