Caelistis (3.5e Campaign Setting)/Organizations

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Organizations

The only real organizations of Caelistis are the individual churches. Each of these entries shows the benefits for being a member of the church, as long with a small description of the church's members, dogma, and practices. Any abilities granted by affiliation are considered extraordinary unless stated otherwise. Under the listed benefits and titles are a small collection of ways to gain affiliation points. DMs may add or remove options from the lists as they see fit, and often players should gain affiliation points from completing significant quests for the church. If a character has shamed his church in some awful way or perhaps publicly denounces his god or otherwise purposefully act against his religion, they may lose affiliation points to represent the loss of favor among their church and the connection to their deity fading. Keep in mind that some affiliation benefits are balanced by the difficulty of gaining affiliation points for that church, so being too lenient with points can be unbalancing.

Any active abilities gained through affiliation points are considered supernatural for the purpose of being affected by things like anti-magic fields or feats.

Church of Agares

Church of Alloces

Church of Astaroth

Church of Bael

Church of Barbatus

Church of Caim

Church of Crocell

Church of Eligos

Church of Haage

Church of Naberius

Church of Orias

Church of Orobas

Church of Oze

Church of Paimon

Church of Phenex

Church of Sabnock

Church of Shax

Church of Sitri

Church of Valefar