Difference between revisions of "Lancer (3.5e Monster)"

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= Lancer =
 
= Lancer =
  
{{Creature Table
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{{3.5e Monster Classic
|creature=Lancer
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|monster=Lancer
|size=[[SRD:Large Size|Large]] |type=[[SRD:Construct Type|Construct]] ([[Vehicle (3.5e Template)|Vehicle]])
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|size=[[SRD:Huge Size|Huge]] |type=Construct |subtypes=Vehicle
|hd=14d10+58 |hp=135
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|hd=14d10+68 |hp=145
 
|init=Like pilot
 
|init=Like pilot
|speed=[[#Hover|Hover]] 240 ft. (good)
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|speed=[[#Hover|Hover]] 120 ft. (good)
|ac=25 (-1 size, +4 [[SRD:Dexterity|Dex]], +8 [[SRD:Natural Armor|natural]], +4 [[SRD:Deflection Bonus|deflection]] |touch=17 |flat=21
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|ac=27 (-2 size, +4 [[SRD:Dexterity|Dex]], +12 [[SRD:Natural Armor|natural]], +3 [[SRD:Deflection Bonus|deflection]]) |touch=15 |flat=23
|bab=+10 |grapple=+18
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|bab=+10 |grapple=+22
|at=[[#Seeker Drones|Seeker drone]] +16 ranged (10d6 ''plasma'') or [[#Buzzers|buzzer]] +13 ranged (1d8+4/×3)
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|at=[[#Seeker Drones|Seeker drone]] +15 ranged (20d6 ''plasma'') or 4 [[#Buzzers|buzzers]] +12 ranged (2d8+4/×3)
|full_at=2 [[#Seeker Drones|seeker drones]] +16 ranged (10d6 ''plasma'') or 4 [[#Buzzers|buzzers]] +13 ranged (1d8+4/×3)
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|full_at=[[#Seeker Drones|Seeker drone]] +15 ranged (20d6 ''plasma'') or 4 [[#Buzzers|buzzers]] +12/+7 ranged (2d8+4/×3)
 
|space=10 ft. |reach=5 ft.
 
|space=10 ft. |reach=5 ft.
 
|sa=[[#Buzzers|Buzzers]], [[#Run Over|run over]], [[#Seeker Drones|seeker drones]]
 
|sa=[[#Buzzers|Buzzers]], [[#Run Over|run over]], [[#Seeker Drones|seeker drones]]
 
|sq=[[SRD:Construct Type|Construct traits]], [[#Vehicle Traits|vehicle traits]], [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] +2, [[Shield (3.5e Creature Ability)|shield]]
 
|sq=[[SRD:Construct Type|Construct traits]], [[#Vehicle Traits|vehicle traits]], [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] +2, [[Shield (3.5e Creature Ability)|shield]]
|fort=+4 |ref=+8 |will=+4
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|fort=+6 |ref=+8 |will=+4
 
|str=18 |dex=19 |con=— |int=— |wis=10 |cha=1
 
|str=18 |dex=19 |con=— |int=— |wis=10 |cha=1
 
|skills=—
 
|skills=—
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|env=Any
 
|env=Any
 
|org=—
 
|org=—
|cr=11
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|cr=13
 
|treas=None
 
|treas=None
 
|align=Always [[SRD:Neutral|neutral]]
 
|align=Always [[SRD:Neutral|neutral]]
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}}
 
}}
  
[[Image:Hover Bike.JPG|thumb|left|A GRAV-300 Lancer type hover bike.]]
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''What stands parked before you is the GRAV-300, designated 'Lancer', Aperture Magic's newest line of armored hover vehicle. Gliding over the flats with a sustainable top speed of 75 miles per hour, it is an ergonomic combination of comfort, utility and state of the art weaponry to liberate your enemies' souls from their bodies.''
  
''What stands parked before you is the GRAV-300, designated 'Lancer', Aperture Magic's newest, sleekest design. Gliding over the flats with a top speed of 150 miles per hour, it is an ergonomic combination of comfort, utility and wind in your hair.''
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A Gravity Refraction Actuated Vehicle 300-series 'Lancer' hovertank is 378 inches long and 182 inches wide, weighing in at 33,600 pounds. Created with extremely potent bio-energy power systems and armed with state of the art ammunition, Lancers are built for quick, effective strikes.
  
A Gravity Refraction Actuated Vehicle 300-series 'Lancer' hoverbike is 194 inches long and 68 inches wide, weighing in at 1,100 pounds. Created with extremely potent bio-energy power systems and armed with state of the art ammunition, Lancers are built for quick, effective strikes.
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===Combat===
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A Lancer attacks with the payload it has on board. Lancers have a full arsenal of 16 [[#Seeker Drone|seeker drones]] and 400 [[#Buzzer|buzzer]] projectiles.
  
===Combat===
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'''{{Anchor|Buzzers}}:''' A buzzer is a dart-type weapon that deals 2d8 base damage and has a critical multiplier of ×3. When a buzzer deals damage to a [[SRD:Construct Type|construct]], it emits a localized sound burst dealing 1d8 [[SRD:Sonic Effect|sonic]] damage and also [[SRD:Slow|slows]] the target unless it succeeds on a DC 13 [[SRD:Saving Throw#Fortitude|Fortitude]] save. A lancer contains a compact biological factory that produces buzzers at a rate of 50 per hour, to its maximum compement of 400.
  
A Lancer attacks with the payload it has on board. Lancers have a full arsenal of 20 [[#Seeker Drone|seeker drones]] and 350 [[#Buzzer|buzzer]] projectiles.
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'''{{Anchor|Seeker Drones}}:''' Seeker drones are missiles propelled by biological forms of energy. Their bodies are approximately 14 inches long and end in three tentacles that extend for about two to three feet behind them. Seeker drones are actual living creatures of the [[Xenotheric (3.5e Creature Subtype)|Xenotheric]] subtype. Being mindless, they lack the ability to utilize their bio-energy, and have thus been weaponized by other species. Known for the ability to immediately convert their entire [[Bio-Energy (3.5e Creature Ability)|bio-energy]] pool into an explosion of energy that kills them, they have the ability to home in on their target.
  
'''{{Anchor|Buzzers}}:''' A buzzer is a dart-type weapon that deals 1d8 base damage and has a critical multiplier of ×3. When a buzzer deals damage to a [[SRD:Construct Type|construct]], it emits a localized sound burst dealing 1d4 [[SRD:Sonic Effect|sonic]] damage and also [[SRD:Slow|slows]] the target unless it succeeds on a DC 13 [[SRD:Saving Throw#Fortitude|Fortitude]] save.
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Seeker drones are +3 projectiles, dealing 20d6 damage on a successful hit (double that on a critical hit) and 10d6 splash damage to any other creature or object caught in the blast. On a failed attack roll, make a [[SRD:Touch Attack|touch attack]] at a -5 penalty. If the touch attack fails, the seeker drone deviates from its path and explodes 2d4×10 feet away from the target in a random direction. If the touch attack hits, the drone explodes in the target's vicinity and the target only suffers splash damage. Splash damage is halved on a successful DC 20 [[SRD:Reflex|Reflex]] save.
  
'''{{Anchor|Seeker Drones}}:''' Seeker drones are missiles propelled by biological forms of energy. Their bodies are approximately 14 inches long and end in three tentacles that extend for about two to three feet behind them. Seeker drones are actual living creatures of the [[Xenotheric (3.5e Creature Subtype)|Xenotheric]] subtype. Being mindless, they lack the ability to utilize their bio-energy, and have thus been weaponized by other species. Known for the ability to immediately convert their entire [[Bio-Energy (3.5e Creature Ability)|bio-energy]] pool into an explosion of energy that kills them, they have the ability to home in on their target and are considered +3 projectiles, dealing 10d6 plasma damage on impact that cannot be reduced by any [[SRD:Resist Energy|resistance]] to [[SRD:Fire Effect|fire]] or [[SRD:Acid Effect|acid]]. Creatures within 20 feet from the point of impact are dealt 5d6 plasma damage, but may make a DC 21 [[SRD:Reflex|Reflex]] save to halve the damage.  
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A seeker drone is incapable of 'targeting' creatures or objects smaller than [[SRD:Large Size|Large]] size, although it may always target a 10-foot square. Any non-targeted creature within 20 feet from the point of impact is caught in the blast and suffers splash damage.
  
When concentrating the Lancer's lock upon a target, a seeker drone can be fired with an additional +2 circumstance bonus to attack.
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All damage dealt by seeker drones stems from ''plasma'' and is not reduced by resistance to [[SRD:Acid Effect|acid]] or [[SRD:Fire Effect|fire]]. Creatures or objects with immunity to one or both of these energies still take half damage from plasma.
  
'''{{Anchor|Armor Plating}} ([[SRD:Extraordinary Ability|Ex]]):''' A Lancer has armor plating +2, granting it 2 additional [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|Hit Die]].
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Seeker drones have 5 hit points and AC 24 (+2 size, +10 [[SRD:Dexterity|Dex]], +2 [[SRD:Natural Armor|natural]]) and have a movement speed of 250 ft, allowing them to 'run' up to 1,000 ft. per round when fired. A creature may ready an action to shoot a seeking drone out of the sky with a [[SRD:Ranged Weapon|ranged weapon]], provided the distance between shootoer and target is more than 250 feet.
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A lancer contains a compact biological factory that produces drones at a rate of 2 per hour, to its maximum complement of 16.
  
'''{{Anchor|Run Over}} ([[SRD:Extraordinary Ability|Ex]]):''' A Lancer can run over creatures of size [[SRD:Medium Size|Medium]] or smaller on a [[SRD:Charge|charge]]. This is a natural attack that deals 4d6+6 damage.
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'''{{Anchor|Run Over}} ([[SRD:Extraordinary Ability|Ex]]):''' A Lancer can run over creatures of size [[SRD:Large Size|Large]] or smaller on a [[SRD:Charge|charge]]. This is a natural attack that deals 8d6+6 damage.
  
'''[[Shield (3.5e Creature Ability)|Shield]] ([[SRD:Extraordinary Ability|Ex]]):''' A Lancer has a personal shield, giving it a +4 [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|Armor Class]]. A shredder's shield has 70 hit points. The shield cannot absorb more damage than it has hit points at any time. When the shield collapses (has 0 hit points left), its [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|AC]] disappears until the shield gains at least 1 hit point. A Lancer's shield regains 14 hit points per minute.
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'''[[Shield (3.5e Creature Ability)|Shield]] ([[SRD:Extraordinary Ability|Ex]]):''' A Lancer has a personal shield, giving it a +3 [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|Armor Class]]. A Lancer's shield has 70 hit points. The shield cannot absorb more damage than it has hit points at any time. When the shield collapses (has 0 hit points left), its [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|AC]] disappears until the shield gains at least 1 hit point. A Lancer's shield regains 14 hit points per minute.
  
  
 
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Latest revision as of 04:09, 19 September 2012

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Author: Sulacu (talk)
Date Created: August 20, 2008
Status: Complete
Editing: Clarity edits only please
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Lancer[edit]

Lancer
Size/Type: Huge Construct (Vehicle)
Hit Dice: 14d10+68 (145 hp)
Initiative: Like pilot
Speed: Hover 120 ft. (good)
Armor Class: 27 (-2 size, +4 Dex, +12 natural, +3 deflection), touch 15, flat-footed 23
Base Attack/Grapple: +10/+22
Attack: Seeker drone +15 ranged (20d6 plasma) or 4 buzzers +12 ranged (2d8+4/×3)
Full Attack: Seeker drone +15 ranged (20d6 plasma) or 4 buzzers +12/+7 ranged (2d8+4/×3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Buzzers, run over, seeker drones
Special Qualities: Construct traits, vehicle traits, reinforced plating +2, shield
Saves: Fort +6, Ref +8, Will +4
Abilities: Str 18, Dex 19, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: RunB
Environment: Any
Organization:
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


What stands parked before you is the GRAV-300, designated 'Lancer', Aperture Magic's newest line of armored hover vehicle. Gliding over the flats with a sustainable top speed of 75 miles per hour, it is an ergonomic combination of comfort, utility and state of the art weaponry to liberate your enemies' souls from their bodies.

A Gravity Refraction Actuated Vehicle 300-series 'Lancer' hovertank is 378 inches long and 182 inches wide, weighing in at 33,600 pounds. Created with extremely potent bio-energy power systems and armed with state of the art ammunition, Lancers are built for quick, effective strikes.

Combat[edit]

A Lancer attacks with the payload it has on board. Lancers have a full arsenal of 16 seeker drones and 400 buzzer projectiles.

Buzzers: A buzzer is a dart-type weapon that deals 2d8 base damage and has a critical multiplier of ×3. When a buzzer deals damage to a construct, it emits a localized sound burst dealing 1d8 sonic damage and also slows the target unless it succeeds on a DC 13 Fortitude save. A lancer contains a compact biological factory that produces buzzers at a rate of 50 per hour, to its maximum compement of 400.

Seeker Drones: Seeker drones are missiles propelled by biological forms of energy. Their bodies are approximately 14 inches long and end in three tentacles that extend for about two to three feet behind them. Seeker drones are actual living creatures of the Xenotheric subtype. Being mindless, they lack the ability to utilize their bio-energy, and have thus been weaponized by other species. Known for the ability to immediately convert their entire bio-energy pool into an explosion of energy that kills them, they have the ability to home in on their target.

Seeker drones are +3 projectiles, dealing 20d6 damage on a successful hit (double that on a critical hit) and 10d6 splash damage to any other creature or object caught in the blast. On a failed attack roll, make a touch attack at a -5 penalty. If the touch attack fails, the seeker drone deviates from its path and explodes 2d4×10 feet away from the target in a random direction. If the touch attack hits, the drone explodes in the target's vicinity and the target only suffers splash damage. Splash damage is halved on a successful DC 20 Reflex save.

A seeker drone is incapable of 'targeting' creatures or objects smaller than Large size, although it may always target a 10-foot square. Any non-targeted creature within 20 feet from the point of impact is caught in the blast and suffers splash damage.

All damage dealt by seeker drones stems from plasma and is not reduced by resistance to acid or fire. Creatures or objects with immunity to one or both of these energies still take half damage from plasma.

Seeker drones have 5 hit points and AC 24 (+2 size, +10 Dex, +2 natural) and have a movement speed of 250 ft, allowing them to 'run' up to 1,000 ft. per round when fired. A creature may ready an action to shoot a seeking drone out of the sky with a ranged weapon, provided the distance between shootoer and target is more than 250 feet.

A lancer contains a compact biological factory that produces drones at a rate of 2 per hour, to its maximum complement of 16.

Run Over (Ex): A Lancer can run over creatures of size Large or smaller on a charge. This is a natural attack that deals 8d6+6 damage.

Shield (Ex): A Lancer has a personal shield, giving it a +3 deflection bonus to Armor Class. A Lancer's shield has 70 hit points. The shield cannot absorb more damage than it has hit points at any time. When the shield collapses (has 0 hit points left), its deflection bonus to AC disappears until the shield gains at least 1 hit point. A Lancer's shield regains 14 hit points per minute.



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