Difference between revisions of "Legacy of Darkness (3.5e Campaign Setting)/Geography"
(→Geography) |
(→The Void) |
||
Line 3: | Line 3: | ||
==The Void== | ==The Void== | ||
− | + | When the world shattered, it created a lightless, airless void that holds all of its' fragments in a strange orbit around the Center. | |
+ | Unlike space[http://en.wikipedia.org/wiki/Outer_space], the Void is not entirely a vacuum. Instead, throughout the vacuum strange currents of magic flow, creating a mystical "breeze" which has in recent years been harnessed to propel voidships from shard to shard. These currents bring light from the Center to many of the shards, although more than a few shards remain in darkness. | ||
== The Shards == | == The Shards == |
Revision as of 05:51, 26 February 2010
Geography
Sometime in the mists of time, the world suddenly was divided into thousands of self-contained, magically sustained little worlds. Whole civilizations found themselves seperated from one another, entire empires divided from their own people. These worlds became known as "shards".
The Void
When the world shattered, it created a lightless, airless void that holds all of its' fragments in a strange orbit around the Center. Unlike space[1], the Void is not entirely a vacuum. Instead, throughout the vacuum strange currents of magic flow, creating a mystical "breeze" which has in recent years been harnessed to propel voidships from shard to shard. These currents bring light from the Center to many of the shards, although more than a few shards remain in darkness.
The Shards
Inner Shards
Outer Shards
Back to Main Page → 3.5e Homebrew → Campaign Settings → LoD