Difference between revisions of "Prismatic Doom (3.5e Spell)"

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This spell is similar to ''[[SRD:Prismatic Spray|prismatic spray]]''. Creatures with 12 HD or less are automatically [[SRD:Blinded|blinded]] for 2d4 rounds, and every creature in the area is struck by '''two''' or more flashes, which have the following effects.
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This spell is similar to ''[[SRD:Prismatic Spray|prismatic spray]]''. Creatures with total HD less than or equal to the caster level of this spell are [[SRD:Blinded|blinded]] for 1 round (no save), and every creature in the area is struck by '''two''' or more flashes, which have the following effects.
 
{| class="zebra d20"  
 
{| class="zebra d20"  
 
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! '''1d8''' !!'''Color of Flash''' !! align="left" | '''Effect'''  
 
! '''1d8''' !!'''Color of Flash''' !! align="left" | '''Effect'''  
 
|-
 
|-
| 1 || Red || align="left" | 20 points fire damage ([[SRD:Saving Throw|Reflex]] half)  
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| 1 || Red || align="left" | 60 points fire damage ([[SRD:Saving Throw|Reflex]] half)  
 
|-
 
|-
| 2 || Orange || align="left" | 40 points acid damage ([[SRD:Saving Throw|Reflex]] half)  
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| 2 || Orange || align="left" | 60 points acid damage ([[SRD:Saving Throw|Reflex]] half)  
 
|-
 
|-
| 3 || Yellow || align="left" | 80 points electricity damage ([[SRD:Saving Throw|Reflex]] half)  
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| 3 || Yellow || align="left" | 60 points electricity damage ([[SRD:Saving Throw|Reflex]] half)  
 
|-
 
|-
 
| 4 || Green || align="left" | Poison (Kills; [[SRD:Saving Throw|Fortitude]] partial, take 1d6 points of [[SRD:Constitution|Con]] damage instead)  
 
| 4 || Green || align="left" | Poison (Kills; [[SRD:Saving Throw|Fortitude]] partial, take 1d6 points of [[SRD:Constitution|Con]] damage instead)  
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
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Latest revision as of 23:58, 18 April 2019

Homebrew.png
Author: Surgo (talk)
Date Created: 3/28/2010
Status: Complete
Editing: Clarity edits only please
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Prismatic Doom
Evocation
Level: Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: 120 ft.
Area: One 10-ft. cube per level (S)
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes

The area around the mage was suddenly filled with deadly flashing colors.


This spell is similar to prismatic spray. Creatures with total HD less than or equal to the caster level of this spell are blinded for 1 round (no save), and every creature in the area is struck by two or more flashes, which have the following effects.

1d8 Color of Flash Effect
1 Red 60 points fire damage (Reflex half)
2 Orange 60 points acid damage (Reflex half)
3 Yellow 60 points electricity damage (Reflex half)
4 Green Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)
5 Blue Turned to stone (Fortitude negates)
6 Indigo Insane, as insanity spell (Will negates)
7 Violet Sent to another plane (Will negates)
8 Struck by three rays; roll again, ignoring any “8” results.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorSurgo +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeOther +
Rated ByFoxwarrior +
RatingRating Pending +
SchoolEvocation +
SummarySimilar to prismatic spray, this spell fills an entire area with deadly magic. +
TitlePrismatic Doom +