Difference between revisions of "Publication:The Complete Spacefarer's Handbook"
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− | '''''CGR1 The Complete Spacefarers Handbook''''' is a campaign reference handbook for the [[Spelljammer Campaign Setting]]. | + | {{Publication Infobox |
+ | |system=Dungeons and Dragons 2e | ||
+ | |url= | ||
+ | |image= | ||
+ | |abbreviation=CGR1 | ||
+ | |series=[[Campaign Reference]] | ||
+ | |author=Barbara G. Young | ||
+ | |publisher=TSR | ||
+ | |itemcode=2130 | ||
+ | |date=1992 | ||
+ | |format=Paperback | ||
+ | |pgcount=128 | ||
+ | |isbn10=1-56076-347-7 | ||
+ | |isbn13= | ||
+ | |price= | ||
+ | |preceded by=- | ||
+ | |followed by=[[The Complete Gladiator's Handbook]] | ||
+ | |productblurb=Out of the depths of [[wildspace]] come astonishing new ideas for [[SPELLJAMMER]] campaigns. Now you can create player characters from the nonhuman races of the [[giff]], [[dracon]]s, [[scro]], [[grommam]]s, and more. Equip your characters with kits like the [[Corsair]], [[War Mage]], and [[Aperusa]]. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the Void! | ||
+ | }} | ||
+ | '''''CGR1 The Complete Spacefarers Handbook''''' is a [[campaign reference]] handbook for the [[Spelljammer Campaign Setting]]. | ||
− | It expands on the rules from the [[AD&D Adventures in Space]] boxed set. The product consists of one 128 page book. It was published by TSR Inc. in 1992.<ref> | + | It expands on the rules from the ''[[AD&D Adventures in Space]]'' boxed set. The product consists of one 128 page book. It was published by TSR Inc. in 1992.<ref>{{Cite_Pub|The Complete Spacefarer's Handbook}}</ref> |
==''The Complete Spacefarer's Handbook''== | ==''The Complete Spacefarer's Handbook''== | ||
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===Contents=== | ===Contents=== | ||
− | + | * '''Chapter 1: [[Groundlings]] in Space''' - This chapter covers: basic knowledge that groundlings have about space, explains what weapon proficiencies, secondary skills and non weapon proficiencies are most useful in a ''Spelljammer'' campaign, how specific groundling worlds interact with spacefarers (including [[Oerth]] and [[Canon:Greyspace|Greyspace]], [[Krynn]] and [[Canon:Krynnspace|Krynnspace]] and [[Toril]] and [[Canon:Realspace|Realmspace]]). It also suggests that [[Athas]] (the [[Dark Sun]] world) and [[Ravenloft]] (the 'Demiplane of Dread') are less appropriate for ''Spelljammer'' campaigns, but offers advice on how they might be connected. | |
− | + | * '''Chapter 2: New Spacefaring Races''' - This chapter covers rules for using the following races as player character races: [[Dracon]]s, [[giff]], [[grommam]]s, [[hadozee]] (aka 'deck apes'), [[Hurwaet|hurwaeti]] (aka wiggles), [[Lizardfolk|lizard men]], [[rastipede]]s, [[scro]], [[xixchil]]. | |
− | * '''Chapter 1: [[Groundlings]] in Space''' - This chapter covers: basic knowledge that groundlings have about space, explains what weapon proficiencies, secondary skills and non weapon proficiencies are most useful in a ''Spelljammer'' campaign, how specific groundling worlds interact with spacefarers (including [[Oerth]] and [[Greyspace]], [[Krynn]] and [[Krynnspace]] and [[Toril]] and [[Realmspace]]). It also suggests that [[Athas]] (the [[Dark Sun]] world) and Ravenloft (the 'Demiplane of Dread') are less appropriate for ''Spelljammer | ||
− | * '''Chapter 2: New Spacefaring Races''' - This chapter covers rules for using the following races as player character races: [[ | ||
* '''Chapter 3: Spacefarer Kits''' - This chapter has five warrior kits ([[Corsair]], [[Crusader]], [[Frontiersman]], [[Marine]] and [[Merchant]]), five wizard kits ([[Arcanist]], [[Astronomer]], [[Geomancer]], [[Imposter]] and [[War Mage]]), five priest kits ([[Astrologer]], [[Diplomat]], [[Evangelist]], [[Medicus]] and [[Missionary]]) and five rogue kits ([[Aperusa]], [[Courier]], [[Harlequin]], [[Privateer]], [[Salvager]]). | * '''Chapter 3: Spacefarer Kits''' - This chapter has five warrior kits ([[Corsair]], [[Crusader]], [[Frontiersman]], [[Marine]] and [[Merchant]]), five wizard kits ([[Arcanist]], [[Astronomer]], [[Geomancer]], [[Imposter]] and [[War Mage]]), five priest kits ([[Astrologer]], [[Diplomat]], [[Evangelist]], [[Medicus]] and [[Missionary]]) and five rogue kits ([[Aperusa]], [[Courier]], [[Harlequin]], [[Privateer]], [[Salvager]]). | ||
* '''Chapter 4: Role-Playing''' - This chapter includes four spacefarer personalities (The Carefree Wanderer, The Compromiser, The Vigilante and The Xenophobe). | * '''Chapter 4: Role-Playing''' - This chapter includes four spacefarer personalities (The Carefree Wanderer, The Compromiser, The Vigilante and The Xenophobe). | ||
− | * '''Chapter 5: Spacefaring Proficiencies''' - This chapter includes new weapon proficiencies (Ambidexterity, and Large Weapon Proficiencies in [[ballista]], [[bombard | + | * '''Chapter 5: Spacefaring Proficiencies''' - This chapter includes new weapon proficiencies (Ambidexterity, and Large Weapon Proficiencies in [[ballista]], [[bombard]]s, [[catapult]]s, [[Greek fire projector]]s and [[jettison]]s) and new non-weapon proficiencies in [[cartography]], [[fast-talking]], [[fortune telling]], [[Heraldry (space)]], [[looting]], [[navigation (wildspace)]], [[navigation (phlogiston)]], [[observation]], [[planetology]], [[shipwright]], [[signalling]], [[slow respiration]], [[spacemanship]], [[spelljamming]] and [[zero-gravity combat]]. |
− | * '''Chapter 6: Spacefaring Logistics''' - This chapter provides information about providing food, water and air for the crew of a spelljamming ship, reparing the ship and its weapons and new ship equipment (including [[anchor | + | * '''Chapter 6: Spacefaring Logistics''' - This chapter provides information about providing food, water and air for the crew of a spelljamming ship, reparing the ship and its weapons and new ship equipment (including [[anchor]]s, [[cargo hoist]]s, [[anchor hoist]]s, [[sleeping compartment]]s, [[stow-net]]s, [[stow-pod]]s), personal equipment (including [[equipment tether]]s, [[cold light]], [[signalling kit]], [[priest icon]]s and information about docking procedures. |
* '''Chapter 7: Spacefaring Organisations''' - This chapter includes information about faiths of space (including [[Temple of Ptah, The|The Temple of Ptah]], [[Path and the Way, The|The Path and the Way]] and [[Celestians, The|The Celestians]]), military brotherhoods (including the [[Elven Imperial Fleet]], [[Company of Challice, The|The Company of the Challice]], [[Pragmatic Order of Thought, The|The Pragmatic Order of Thought]], [[Tenth Pit, The|The Tenth Pit]] and [[Trading Company, The|The Trading Company]]) trading companies (including [[Smith's Coaster, The|The Smith's Coaster]], [[Gaspar Reclamations]], [[Sindiath Line, The|The Sindiath Line]] and [[Chainmen]]) and other groups (including [[Seekers, The|The Seekers]], [[Xenos, The|The Xenos]] and [[Shapers, The|The Shapers]]). | * '''Chapter 7: Spacefaring Organisations''' - This chapter includes information about faiths of space (including [[Temple of Ptah, The|The Temple of Ptah]], [[Path and the Way, The|The Path and the Way]] and [[Celestians, The|The Celestians]]), military brotherhoods (including the [[Elven Imperial Fleet]], [[Company of Challice, The|The Company of the Challice]], [[Pragmatic Order of Thought, The|The Pragmatic Order of Thought]], [[Tenth Pit, The|The Tenth Pit]] and [[Trading Company, The|The Trading Company]]) trading companies (including [[Smith's Coaster, The|The Smith's Coaster]], [[Gaspar Reclamations]], [[Sindiath Line, The|The Sindiath Line]] and [[Chainmen]]) and other groups (including [[Seekers, The|The Seekers]], [[Xenos, The|The Xenos]] and [[Shapers, The|The Shapers]]). | ||
− | * '''Chapter 8: ''Spelljammer'' Campaign Design''' - This chapter offers lots of useful advice for the DM of a ''Spelljammer'' campaign, explain how various character classes work differently in [[wildspace]] and [[phlogiston, the|the phlogiston]] and explains how various spells, from other D&D products, work in a Spelljammer campaign. | + | * '''Chapter 8: ''Spelljammer'' Campaign Design''' - This chapter offers lots of useful advice for the DM of a ''Spelljammer'' campaign, explain how various character classes work differently in [[wildspace]] and [[phlogiston, the|the phlogiston]] and explains how various spells, from other D&D products, work in a Spelljammer campaign. (The part of the character class section that deals with priests actually contains rules for importing a deity into a new crystal sphere.) |
* '''Chapter 9: Strongholds in Space''' - This chapter builds on the rules from AD&D's Castle Guide, to explain how a DM can modify the time and cost of constructing a fortified base in space. | * '''Chapter 9: Strongholds in Space''' - This chapter builds on the rules from AD&D's Castle Guide, to explain how a DM can modify the time and cost of constructing a fortified base in space. | ||
* '''Index''' - This is an alphabetical index of many of the important new topics introduced in '''''CGR1 The Complete Spacefarer's Handbook'''''. | * '''Index''' - This is an alphabetical index of many of the important new topics introduced in '''''CGR1 The Complete Spacefarer's Handbook'''''. | ||
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==Credits== | ==Credits== | ||
* Project Design: [[Curtis M. Scott]] | * Project Design: [[Curtis M. Scott]] | ||
− | * Editor: [[ | + | * Editor: [[Barbara G. Young]] |
* Black and White Art: [[David O. Miller]] | * Black and White Art: [[David O. Miller]] | ||
* Color Art: [[Jeff Easley]], [[Brom]], [[Eric Olson]] | * Color Art: [[Jeff Easley]], [[Brom]], [[Eric Olson]] | ||
Line 39: | Line 56: | ||
==See also== | ==See also== | ||
− | * [[:Category:CGR1 | + | * [[:Category:CGR1]] (the '''''CGR1 The Complete Spacefarer' Handbook''''' category) |
* [[spacefarer]] | * [[spacefarer]] | ||
Line 52: | Line 69: | ||
==External links== | ==External links== | ||
+ | *''[http://www.tsrinfo.net/archive/sj/sj-cgr1.htm The Complete Spacefarer's Handbook]'' at the [http://www.tsrinfo.net/archive/ TSR Archive] | ||
* [http://www.spelljammer.org/misc/products/reviews/core_prod.html#h_CGR1CompleteSpacefarersHandbook Paul Westermeyer's review of 'CGR1 The Complete Spacefarers Handbook' at '''''Beyond the Moons'''''] (the '''official''' ''Spelljammer'' website) | * [http://www.spelljammer.org/misc/products/reviews/core_prod.html#h_CGR1CompleteSpacefarersHandbook Paul Westermeyer's review of 'CGR1 The Complete Spacefarers Handbook' at '''''Beyond the Moons'''''] (the '''official''' ''Spelljammer'' website) | ||
* [http://rpg.drivethrustuff.com/product_info.php?products_id=17257 Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from DriveThruRPG] | * [http://rpg.drivethrustuff.com/product_info.php?products_id=17257 Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from DriveThruRPG] | ||
Line 57: | Line 75: | ||
* [http://www.rpgnow.com/product_info.php?products_id=17257 Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from RPGNow] | * [http://www.rpgnow.com/product_info.php?products_id=17257 Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from RPGNow] | ||
− | [[Category: | + | |
+ | ---- | ||
+ | {{Publication Breadcrumb/2e}}<br> | ||
+ | {{Canon Breadcrumb/Spelljammer}} | ||
+ | |||
+ | |||
+ | [[Category:Publication]] | ||
+ | [[Category:2e]] | ||
+ | [[Category:Spelljammer]] | ||
+ | [[Category:CGR1|*]] |
Latest revision as of 21:12, 25 October 2014
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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CGR1 The Complete Spacefarers Handbook is a campaign reference handbook for the Spelljammer Campaign Setting.
It expands on the rules from the AD&D Adventures in Space boxed set. The product consists of one 128 page book. It was published by TSR Inc. in 1992.[1]
Contents
The Complete Spacefarer's Handbook[edit]
It contains details on using several non-human races as player-character races, spacefaring proficiencies and many other rules that give a player or DM additional options.
Contents[edit]
- Chapter 1: Groundlings in Space - This chapter covers: basic knowledge that groundlings have about space, explains what weapon proficiencies, secondary skills and non weapon proficiencies are most useful in a Spelljammer campaign, how specific groundling worlds interact with spacefarers (including Oerth and Greyspace, Krynn and Krynnspace and Toril and Realmspace). It also suggests that Athas (the Dark Sun world) and Ravenloft (the 'Demiplane of Dread') are less appropriate for Spelljammer campaigns, but offers advice on how they might be connected.
- Chapter 2: New Spacefaring Races - This chapter covers rules for using the following races as player character races: Dracons, giff, grommams, hadozee (aka 'deck apes'), hurwaeti (aka wiggles), lizard men, rastipedes, scro, xixchil.
- Chapter 3: Spacefarer Kits - This chapter has five warrior kits (Corsair, Crusader, Frontiersman, Marine and Merchant), five wizard kits (Arcanist, Astronomer, Geomancer, Imposter and War Mage), five priest kits (Astrologer, Diplomat, Evangelist, Medicus and Missionary) and five rogue kits (Aperusa, Courier, Harlequin, Privateer, Salvager).
- Chapter 4: Role-Playing - This chapter includes four spacefarer personalities (The Carefree Wanderer, The Compromiser, The Vigilante and The Xenophobe).
- Chapter 5: Spacefaring Proficiencies - This chapter includes new weapon proficiencies (Ambidexterity, and Large Weapon Proficiencies in ballista, bombards, catapults, Greek fire projectors and jettisons) and new non-weapon proficiencies in cartography, fast-talking, fortune telling, Heraldry (space), looting, navigation (wildspace), navigation (phlogiston), observation, planetology, shipwright, signalling, slow respiration, spacemanship, spelljamming and zero-gravity combat.
- Chapter 6: Spacefaring Logistics - This chapter provides information about providing food, water and air for the crew of a spelljamming ship, reparing the ship and its weapons and new ship equipment (including anchors, cargo hoists, anchor hoists, sleeping compartments, stow-nets, stow-pods), personal equipment (including equipment tethers, cold light, signalling kit, priest icons and information about docking procedures.
- Chapter 7: Spacefaring Organisations - This chapter includes information about faiths of space (including The Temple of Ptah, The Path and the Way and The Celestians), military brotherhoods (including the Elven Imperial Fleet, The Company of the Challice, The Pragmatic Order of Thought, The Tenth Pit and The Trading Company) trading companies (including The Smith's Coaster, Gaspar Reclamations, The Sindiath Line and Chainmen) and other groups (including The Seekers, The Xenos and The Shapers).
- Chapter 8: Spelljammer Campaign Design - This chapter offers lots of useful advice for the DM of a Spelljammer campaign, explain how various character classes work differently in wildspace and the phlogiston and explains how various spells, from other D&D products, work in a Spelljammer campaign. (The part of the character class section that deals with priests actually contains rules for importing a deity into a new crystal sphere.)
- Chapter 9: Strongholds in Space - This chapter builds on the rules from AD&D's Castle Guide, to explain how a DM can modify the time and cost of constructing a fortified base in space.
- Index - This is an alphabetical index of many of the important new topics introduced in CGR1 The Complete Spacefarer's Handbook.
Extras[edit]
Unlike most other Spelljammer products, CGR1 The Complete Spacefarer's Handbook did not come with any extras.
Credits[edit]
- Project Design: Curtis M. Scott
- Editor: Barbara G. Young
- Black and White Art: David O. Miller
- Color Art: Jeff Easley, Brom, Eric Olson
- Typography: Tracey Zamagne
- Keylining: Laura Samuels
- Additional Spacefarer Quotes: Roger E. Moore
'Respectfully dedicated to the memory of Curtis Scott, lost tragically in an auto accident August 19, 1992. He will be missed by the many friends he touched through his writing and gaming.' |
---|
See also[edit]
- Category:CGR1 (the CGR1 The Complete Spacefarer' Handbook category)
- spacefarer
References[edit]
- ↑ Barbara G. Young (1992). The Complete Spacefarer's Handbook. (2e) TSR. ISBN 1-56076-347-7.
- Spelljammer reference: CGR1
- TSR reference: TSR 2130
- ISBN: 1-56076-347-7
External links[edit]
- The Complete Spacefarer's Handbook at the TSR Archive
- Paul Westermeyer's review of 'CGR1 The Complete Spacefarers Handbook' at Beyond the Moons (the official Spelljammer website)
- Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from DriveThruRPG
- Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from Paizo
- Purchase 'CGR1 The Complete Spacefarers Handbook' PDF from RPGNow
Back to Main Page → Publication List → 2e Publications
Back to Main Page → DnD Encyclopedia → Campaign Settings → Spelljammer
Facts about "The Complete Spacefarer's Handbook"
Abbreviation | CGR1 + |
Author | Barbara G. Young + |
Help Wanted Reason | Image Needed + |
ISBN | 1-56076-347-7 + |
Item Code | 2130 + |
Media Type | Paperback + |
Page Count | 128 + |
Publication Date | 1992 + |
Publisher | TSR + |
System | Dungeons and Dragons 2e + |
Title | The Complete Spacefarer's Handbook + |