Difference between revisions of "Refillable Potions (3.5e Variant Rule)"

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(Refilling potions, Dark Souls style)
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Revision as of 00:39, 20 April 2016

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Author: Ghostwheel (talk)
Date Created: April 20, 2016
Status: Complete
Editing: Clarity edits only please
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Refillable Potions

Potions are often maligned and unused. Often people don't buy any, except for perhaps a dozen or more potions of Cure Light Wounds if they cannot gain access to a wand, and this is mostly because potions are a consumable money sink which few players are willing to invest in. This variant strives to address that issue by changing the way potions work.

How It Works

Uncountable ley lines cross the world, each one carrying within it a measure of the magic that suffuses the world, transporting the energy and keeping it vital, flowing, and suffusing areas with the energy they require to power magical effects. Often arbitrarily located, they might traverse great tracts of terrain, but almost always seem to congregate at places where powerful events have occurred, where creatures of great power dwell, or simply where dozens, if not hundreds of lives have lived and died as part of their natural lives.

Where ley lines cross, however, something extremely interesting happens. These places are called nodes of power, and they can be used to cause a vial which once housed a potion to regain the power that it once contained. When filled with regular water, either conjured through create water or filled by some more mundane method and placed where the ley lines cross, the vial becomes filled once more with the potion it originally held.

Mechanics

Nodes of power, as decided by the DM, often fill the world. These can be found through the use of the following skills: Knowledge (Arcana), Knowledge (Local), Knowledge (Nature), Spellcraft, and Survival. With a result of 15 or more, the character knows if there are any nodes of power within 30' (as well as their direction and how far it is), increasing by 30' for every 5 points by which the check was beaten. The sense can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt automatically blocks it. This check can be retried at will, and carries no penalty on a failure. Each node has a certain power level, as decided by the DM.

When a node of power has been located, an expended potion whose caster level is equal or less than the power level of the node can be placed upon it, and if the vial is filled with water, the vial regains the power of the potion that filled it. Each node of power can only refill a potion in such a way once every 24 hours. Nodes of power can also be artificially created by any living creature. After residing in an area for at least eight hours, any creature can concentrate for an hour to pull ley lines towards himself, creating a temporary node. This temporary node has a power level equal to the hit dice of the creature who created it.

Lastly, when a living creature is killed, some of its essence remains. For ten minutes after a creature is killed, a character can concentrate for the length of one minute to infuse some of its essence into a potion. This acts as a temporary power node, whose power level is equal to the HD of the creature, but which can only power a single potion, regardless of its power level.



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
AuthorGhostwheel +
Identifier3.5e Variant Rule +
RatingUnrated +
SummaryMany people don't use potions, hoarding them but never actually using them for the most part. This fixes that issue. +
TitleRefillable Potions +