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SRD5:Guard (NPC)

This material from the 5th edition SRD is published under the OGL and CC-BY
Guard (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: Any one language (usually Common)
Habitat: Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.


[1] Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

End of the SRD5 material

Found in AdventuresEdit


List of GuardsEdit

(1 official and unofficial Guards)

Sources and NotesEdit

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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