Snowman

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Snowman
Medium Construct (Golems,  Elementals), Neutral
Armor Class: 11 (natural armor)
Hit Points: 13 (4d6)
Speed: 20 ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 18 (+4) 6 (-2) 10 (+0) 10 (+0)
Skills: Stealth +4
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: cold, poison
Condition Immunity: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses: blindsight 60 ft., passive Perception 10
Languages: Understands the language of its creator and aquan, but can't speak
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Aversion of Fire. If the construct takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

False Appearance. Unless the snowman moves, it is indistinguishable from a normal, inanimate snowman.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Snowtread. The golem's movement is absolutely silent on snow or ice.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 7 (1d8+2) bludgeoning damage.

Cold Breath (Recharges 6). The snowman breathe ice and cold in a 30 ft. cone. Those in the cone must attempt a DC 12 Constitution saving throw or take 7 (2d6 cold damage. In addition, any nonmagical fire in the area of effect is extinguished.)

Snow Absorption (Recharge 6). If the snowman gets hit with cold damage it can regain 9 (2d8) hit points.


Sources


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