Snowman
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Snowman | ||||||||||||
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Medium Construct (Golems, Elementals), Neutral | ||||||||||||
Armor Class: 11 (natural armor) | ||||||||||||
Hit Points: 13 (4d6) | ||||||||||||
Speed: 20 ft. | ||||||||||||
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Skills: Stealth +4 | ||||||||||||
Damage Vulnerabilities: fire | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: cold, poison | ||||||||||||
Condition Immunity: charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone | ||||||||||||
Senses: blindsight 60 ft., passive Perception 10 | ||||||||||||
Languages: Understands the language of its creator and aquan, but can't speak | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Aversion of Fire. If the construct takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
False Appearance. Unless the snowman moves, it is indistinguishable from a normal, inanimate snowman. Immutable Form. The construct is immune to any spell or effect that would alter its form. Snowtread. The golem's movement is absolutely silent on snow or ice. ActionsSlam. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 7 (1d8+2) bludgeoning damage. Cold Breath (Recharges 6). The snowman breathe ice and cold in a 30 ft. cone. Those in the cone must attempt a DC 12 Constitution saving throw or take 7 (2d6 cold damage. In addition, any nonmagical fire in the area of effect is extinguished.) Snow Absorption (Recharge 6). If the snowman gets hit with cold damage it can regain 9 (2d8) hit points. |
Sources
Back to Main Page → 5e → Monsters
Rlyehablev |
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