Difference between revisions of "Template:5e Monster/doc"

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m (added lair and region sections)
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{{5e Ability|Psychic Drain| Once creature within 120 ft. of it must make a DC 16 [[SRD5:Wisdom|wisdom]] save or gain one level of [[SRD5:Exhaustion|exhaustion]]. }}
 
{{5e Ability|Psychic Drain| Once creature within 120 ft. of it must make a DC 16 [[SRD5:Wisdom|wisdom]] save or gain one level of [[SRD5:Exhaustion|exhaustion]]. }}
 
|lairdesc= The Foo likes to lair in pleasant meadows.
 
|lairactions=
 
* ____
 
* ____
 
* ____
 
|regioneffects=
 
description of region and monster's effects on them.
 
The region containing a legendary {{{name}}}’s lair is warped by the creature’s magic, which creates one or more of the following effects:
 
* ____
 
* ____
 
* ____
 
 
}}
 
}}
  
 
{{Navboxes}}
 
{{Navboxes}}

Revision as of 03:59, 8 January 2017

Usage

{{5e Monster
|name= <!--Creature Name-->
|sorttext= <!--usually blank. text to sort by-->
|size= <!--Medium, Large, etc.-->
|type= <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype= <!--Elf, Goblinoid, etc.-->
|align= <!--Lawful Good, Chaotic Evil-->
|ac= <!--armor class-->
|acfluff= <!--reason if given-->
|hp= <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|speed= <!--walking speed in feet, other speed (fly, swim) in feet-->
|str=
|dex=
|con=
|int=
|wis=
|cha=
|saves= <!--bonus to save; Athletics +5-->
|skills= <!--[[Stealth]] +3-->
|damageresistances= <!--bludgeoning, slashing, piercing-->
|damageimmunity= <!--damage type; fire, radiant-->
|conditionimmunity= <!--condition; charmed, petrified-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception= <!--Passive Perception bonus; +5-->
|languages= <!--Common, Goblin, None, etc.-->
|cr= <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|qualities=
{{5e Ability|Name|Description}}

{{5e Ability|Name|Description}}

|actions=
{{5e Ability|Name|Description}}

{{5e Ability|Name|Description}}

|reaction=
{{5e Ability|Name|Description}}

|legendary=
{{5e Ability|Name|Description}}

{{5e Ability|Name|Description}}

|lairdesc= <!-- description of lair, if there is one -->
|lairactions=
<!-- If lair, describe the monster's lair actions.
* ____
* ____
* ____-->
|regioneffects=
<!-- description of region and monster's effects on them, such as...
The region containing a legendary ____’s lair is warped by the creature’s magic, which creates one or more of the following effects:
* ____
* ____
* ____-->
}}


Example

{{5e Monster
|name=Foo
|size=Large
|type=Dragon
|swarm=
|subtype=Epic
|align=Lawful Good
|ac=30
|acfluff=invulnerable
|hp=20000
|hd=500d10+10000
|speed=40 feet, [[SRD5:Flying|flying]] 100 feet
|str=30
|dex=30
|con=30
|int=30
|wis=30
|cha=30
|saves=All +20
|skills=[[Stealth]] +10, [[SRD5:Athletics|Athletics]] +9
|damageresistances=bludgeoning, slashing, piercing
|damageimmunity=[[SRD5:Fire|fire]], [[SRD5:Thunder|thunder]]
|conditionimmunity=[[SRD5:Charmed|charmed]], [[SRD5:Frightened|frightened]]
|senses=[[SRD5:Darkvision|darkvision]], [[SRD5:Truesight|truesight]]
|perception=+10
|languages=all
|cr=1
|xp=1000
|qualities=
{{5e Ability|Thing|does Stuff}}

{{5e Ability|Thing|does Stuff}}

|actions=
{{5e Ability|Mulitclass|The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack.}}

{{5e Ability|Ranged Attack — Psychic Wave|The foo can attack in a [[SRD5:Cone|cone]] 120 ft. long. Enemies in the zone must make a [[SRD5:Charisma|Charisma]] [[SRD5:Saving Throw|saving throw]] ([[SRD5:DC|DC 17]] taking 50 (10d10) [[SRD5:Psychic|psychic]] damage on a failure or  taking [[SRD5:Half|half]] damage on a successful save.}}

{{5e Ability|Claw|''Melee Weapon Attack:'' +15 to hit, reach 10 ft., one target. ''Hit'' 15 (2d6+8) [[SRD5:Slashing|slashing]] damage.}}

{{5e Ability|Bite|''Melee Weapon Attack:'' +15 to hit, reach 15 ft., one target. ''Hit'' 19 (2d10+8) [[SRD5:Piercing|piercing]] damage.}}

|reaction=

|legendary=
The Foo may make 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Foo regains spent legendary actions at the start of its turn.

{{5e Ability|Tail|''Melee Weapon Attack:'' +15 to hit, reach 20 ft., one target. ''Hit'' 17 (2d8+8) [[SRD5:Bludgeoning|bludgeoning]] damage.}}

{{5e Ability|Psychic Probe|All creatures within 300 ft. of the Foo must succeed in a [[SRD5:Stealth|stealth]] check (DC 17) or be seen by the Foo}}

{{5e Ability|Psychic Drain| Once creature within 120 ft. of it must make a DC 16 [[SRD5:Wisdom|wisdom]] save or gain one level of [[SRD5:Exhaustion|exhaustion]]. }}
}}

Produces

Foo
Large Dragon (Epics), Lawful Good
Armor Class: 30 (invulnerable)
Hit Points: 20000 (500d10+10000)
Speed: 40 feet, flying 100 feet
STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)
Saving Throws: All +20
Skills: Stealth +10, Athletics +9
Damage Resistances: bludgeoning, slashing, piercing
Damage Immunity: fire, thunder
Condition Immunity: charmed, frightened
Senses: darkvision, truesight, passive Perception +10
Languages: all
Challenge: 1 (1000 xp)Proficiency Bonus (PB): +2
Thing. does Stuff

Thing. does Stuff

Actions

Mulitclass. The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack.

Ranged Attack — Psychic Wave. The foo can attack in a cone 120 ft. long. Enemies in the zone must make a Charisma saving throw (DC 17 taking 50 (10d10) psychic damage on a failure or taking half damage on a successful save.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit 15 (2d6+8) slashing damage.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit 19 (2d10+8) piercing damage.

Legendary Actions

The Foo may make 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Foo regains spent legendary actions at the start of its turn.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit 17 (2d8+8) bludgeoning damage.

Psychic Probe. All creatures within 300 ft. of the Foo must succeed in a stealth check (DC 17) or be seen by the Foo

Psychic Drain. Once creature within 120 ft. of it must make a DC 16 wisdom save or gain one level of exhaustion.