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All of the following are class features of the Unseen.
 
All of the following are class features of the Unseen.
  
'''{{Anchor|Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
+
'''{{Anchor|Sneak Attack}} ([[Ex]]):''' This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every odd level. If an unseen gets a sneak attack bonus from another source, the bonuses on damage stack.
  
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
+
'''{{Anchor|Trackless step}} ([[Su]]):''' An unseen leaves no trail and cannot be tracked. She may choose to leave a trail if so desired.
  
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level.  Your bonus spells are based on your <- ability ->.  Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
+
'''{{Anchor|Rapid stealth}} ([[Su]]):''' An unseen of second level ignores the first 5 feet of movement for the purposes of determining movement penalties for the hide and move silently skills. This increases by 5 feet at every even level.
  
You cast spells as a <-similar spellcasting class-> does.  [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:
+
'''{{Anchor|Unknown}} ([[Su]]):''' An unseen of second level or higher is an expert at not being seen, even when someone is looking directly at her. Whenever a creature with an intelligence of 3 or greater attempts to perceive the unseen in any natural way (e.g. sight, sound, smell, or blindsightg), there is a chance that certain aspects of the unseen go unnoticed. Each creature attempting to perceive the unseen must make a will save against a DC equal to 10 + 1/2 the unseen's character level + the unseen's Charisma modifier. The roll should be made secretly by the DM. If the perceiver fails the save, aspects of the unseen's identity are hidden for 24 hours, as detailed below. If the perceiver succeeds on the save, they can perceive the unseen normally, and cannot be affected by the same unseen's unknown ability for 24 hours. The unseen may, as a free action, designate any creature within line of sight as either able to perceive her normally or to have their perception of her affected by a lesser version of this ability than the greatest that she has, and there is no limit to how many such designations an unseen may have or make within one round. The unseen may suppress or resume this ability entirely as a free action, or she may change this ability to any version to which she has access, also as a free action. This ability does not ipso facto inhibit the unseen's ability to communicate, but communication may be hindered by the confusion that comes with being addressed by someone whose identity is hidden like this. Anything that allows a creature to see invisible things defeats this ability.
  
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
''{{Anchor|Nameless}}:'' A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity or physical features (including such immaterial things as voice and odor), though they may still perceive her equipment, race, size category, gender, and age category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability might not even notice that something is wrong until they actively try to identify the unseen.
  
1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
''{{Anchor|Faceless}}:'' A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity, physical features (including such immaterial things as voice and odor), equipment, gender, or age category, though they may still perceive her race and size category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability would probably realize something is odd, but not be able to put their finger on it.
  
2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
''{{Anchor|Shapeless}}:'' A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity, physical features (including such immaterial things as voice and odor), equipment, gender, age category, race, or even general things such as creature type and number of legs. The only information about the unseen that the creature can perceive is her size category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability is likely to dismiss the unseen as a figment of their imagination, even if they directly interact with her.
  
3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
'''{{Anchor|Hide in plain sight}} ([[Su]]):''' An unseen of third level or higher can use the Hide skill even while being observed and without cover.
  
4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
'''{{Anchor|Amnesia}} ([[Su]]):''' As a swift action, an unseen of fourth level or higher can cause a creature within close range to temporarily lose all knowledge of the unseen's whereabouts. The target must make a will save versus a DC of 10 + 1/2 the unseen's character level + the unseen's Charisma modifier or else be completely unable to perceive the unseen for 1 round. The unseen cannot be seen, heard, smelled, or otherwise sensed by the target via any natural means; the unseen is essentially invisible to this single target. Any ability that allows the target to see invisible creatures defeats amnesia. This ability can be used at will, but the save DC decreases by a cumulative 2 each time after the first that it is used in a day.
  
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
'''{{Anchor|Wary}} ([[Su]]):''' An unseen of fifth level or higher has learned to find those with powers of divination before they find her. The unseen is constantly under the effects of greater arcane sight, but this ability only detects divination auras and abilities.
  
6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
'''{{Anchor|Shatter the lens}} ([[Sp]]):''' At level seven, an unseen learns to thwart the efforts of those who can find her. The unseen can use greater dispel magic as a spell-like ability at a caster level equal to her character level, but this ability can only affect divination effects. This ability can be used at will, but the caster level decreases by a cumulative 2 each time after the first that it is used in a day.
  
7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
'''{{Anchor|Fade away}} ([[Su]]):''' An unseen of eighth level or higher is so adept at masking her presence that she can actually fade from existence for a time. As a swift action, an unseen can become ethereal. Deactivating this ability is also a swift action. She can be ethereal for a total number of rounds equal to her Cha score - 10 each day.
  
8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
+
'''{{Anchor|Disguise self}} ([[Sp]]):''' Twice per day, an unseen of ninth level or higher can use disguise self as a spell-like ability at a caster level equal to her character level. The save DC is Charisma-based.
 
 
9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level !! colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
<!-- repeat as necessary -->
 
|}
 
 
 
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.  Your power points and bonus power points at each level do not increase automatically after 10th level.
 
 
 
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice.  Each time you achieve a new level, you unlock the power of a new power.  You can manifest any power that has a power point cost equal to or lower than your manifester level.
 
 
 
The total number of powers you can manifest in a day is limited only by your daily power points.
 
 
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
 
 
 
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.
 
 
 
Your powers known at each level do not increase automatically after 10th level.
 
 
 
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):
 
 
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.
 
 
 
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
 
 
 
'''{{Anchor|<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
 
'''{{Anchor|<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->.
 
 
 
<-Lather, rinse...->
 
 
 
<-... repeat as necessary.->
 
 
 
'''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.
 
  
 
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.   
 
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.   
Line 212: Line 127:
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->
  
====Ex-<-pluralized class name->====
 
 
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one).  Delete this section if there are no contingencies for continuing in this class->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
 
===Campaign Information===
 
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
  
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
====Playing a <-class name->====
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====Playing an Unseen====
  
 
'''Combat:''' <-Typical role in combat->
 
'''Combat:''' <-Typical role in combat->
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
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====Unseen in the World====
  
 
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}
 
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
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====Unseen in the Game====
  
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
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  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
  
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
 
 
----
 
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{{3.5e Prestige Classes Breadcrumb}}
 
{{3.5e Prestige Classes Breadcrumb}}

Latest revision as of 15:49, 4 February 2010

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Author: DanielDraco (talk)
Date Created: April 19, 2008
Status: v2.0
Editing: Minor corrections only. Discuss others on talk page.
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Unseen[edit]

We are Anonymous. We are legion.
—A common Unseen motto

<-fluff about this prestige class->

Becoming an Unseen[edit]

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: Hide 8 ranks, Move Silently 8 ranks.
Feats: Skill Focus (Hide), Skill Focus (Move Silently), or Stealthy.

Table: The Unseen

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Sneak attack +1d6, Trackless step
2nd +1 +0 +0 +3 Rapid stealth 5 ft., Unknown (Nameless)
3rd +2 +1 +1 +3 Sneak attack +2d6, Hide in plain sight
4th +3 +1 +1 +4 Rapid stealth 10 ft., Amnesia
5th +3 +1 +1 +4 Sneak attack +3d6, Wary
6th +4 +2 +2 +5 Rapid stealth 15 ft., Unknown (Faceless)
7th +5 +2 +2 +5 Sneak attack +4d6, Shatter the lens
8th +6 +2 +2 +6 Rapid stealth 20 ft., Fade away
9th +6 +3 +3 +6 Sneak attack +5d6, Disguise self 2/day
10th +7 +3 +3 +7 Rapid stealth 25 ft., Unknown (Shapeless)

Class Skills (6 + Int modifier per level)
Bluff (Cha), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Hide (Dex), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the Unseen.

Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every odd level. If an unseen gets a sneak attack bonus from another source, the bonuses on damage stack.

Trackless step (Su): An unseen leaves no trail and cannot be tracked. She may choose to leave a trail if so desired.

Rapid stealth (Su): An unseen of second level ignores the first 5 feet of movement for the purposes of determining movement penalties for the hide and move silently skills. This increases by 5 feet at every even level.

Unknown (Su): An unseen of second level or higher is an expert at not being seen, even when someone is looking directly at her. Whenever a creature with an intelligence of 3 or greater attempts to perceive the unseen in any natural way (e.g. sight, sound, smell, or blindsightg), there is a chance that certain aspects of the unseen go unnoticed. Each creature attempting to perceive the unseen must make a will save against a DC equal to 10 + 1/2 the unseen's character level + the unseen's Charisma modifier. The roll should be made secretly by the DM. If the perceiver fails the save, aspects of the unseen's identity are hidden for 24 hours, as detailed below. If the perceiver succeeds on the save, they can perceive the unseen normally, and cannot be affected by the same unseen's unknown ability for 24 hours. The unseen may, as a free action, designate any creature within line of sight as either able to perceive her normally or to have their perception of her affected by a lesser version of this ability than the greatest that she has, and there is no limit to how many such designations an unseen may have or make within one round. The unseen may suppress or resume this ability entirely as a free action, or she may change this ability to any version to which she has access, also as a free action. This ability does not ipso facto inhibit the unseen's ability to communicate, but communication may be hindered by the confusion that comes with being addressed by someone whose identity is hidden like this. Anything that allows a creature to see invisible things defeats this ability.

Nameless: A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity or physical features (including such immaterial things as voice and odor), though they may still perceive her equipment, race, size category, gender, and age category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability might not even notice that something is wrong until they actively try to identify the unseen.

Faceless: A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity, physical features (including such immaterial things as voice and odor), equipment, gender, or age category, though they may still perceive her race and size category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability would probably realize something is odd, but not be able to put their finger on it.

Shapeless: A creature affected by the unseen's unknown ability cannot perceive the unseen's specific identity, physical features (including such immaterial things as voice and odor), equipment, gender, age category, race, or even general things such as creature type and number of legs. The only information about the unseen that the creature can perceive is her size category. This does not give the affected creature the ability to perceive facts about the unseen that they normally couldn't. A creature affected by this ability is likely to dismiss the unseen as a figment of their imagination, even if they directly interact with her.

Hide in plain sight (Su): An unseen of third level or higher can use the Hide skill even while being observed and without cover.

Amnesia (Su): As a swift action, an unseen of fourth level or higher can cause a creature within close range to temporarily lose all knowledge of the unseen's whereabouts. The target must make a will save versus a DC of 10 + 1/2 the unseen's character level + the unseen's Charisma modifier or else be completely unable to perceive the unseen for 1 round. The unseen cannot be seen, heard, smelled, or otherwise sensed by the target via any natural means; the unseen is essentially invisible to this single target. Any ability that allows the target to see invisible creatures defeats amnesia. This ability can be used at will, but the save DC decreases by a cumulative 2 each time after the first that it is used in a day.

Wary (Su): An unseen of fifth level or higher has learned to find those with powers of divination before they find her. The unseen is constantly under the effects of greater arcane sight, but this ability only detects divination auras and abilities.

Shatter the lens (Sp): At level seven, an unseen learns to thwart the efforts of those who can find her. The unseen can use greater dispel magic as a spell-like ability at a caster level equal to her character level, but this ability can only affect divination effects. This ability can be used at will, but the caster level decreases by a cumulative 2 each time after the first that it is used in a day.

Fade away (Su): An unseen of eighth level or higher is so adept at masking her presence that she can actually fade from existence for a time. As a swift action, an unseen can become ethereal. Deactivating this ability is also a swift action. She can be ethereal for a total number of rounds equal to her Cha score - 10 each day.

Disguise self (Sp): Twice per day, an unseen of ninth level or higher can use disguise self as a spell-like ability at a caster level equal to her character level. The save DC is Charisma-based.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Campaign Information[edit]


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