Difference between revisions of "User:Havvy/Farmer"

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(Improved Evasion 7th & Ignore Gravity 8th)
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| class="left" | <-any class features gained at this level->
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| class="left" | [[#Improved Evasion|Improved Evasion]]
 
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|8th||class="left" | +8/+3 || +6 || +6 || +6
 
|8th||class="left" | +8/+3 || +6 || +6 || +6
| class="left" | <-any class features gained at this level->
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| class="left" | [[#Ignore Gravity|Ignore Gravity]]
 
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'''{{Anchor|Deep Pockets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At sixth level, the foresight of a Deus ex Machina becomes so powerful that she will always have that [[mundane]] or [[alchemical]] item the party seems to be lacking.  As a standard action, 3/day, she may pull out one [[mundane]] or [[alchemical]] item of size [[small]] or smaller.
 
'''{{Anchor|Deep Pockets}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At sixth level, the foresight of a Deus ex Machina becomes so powerful that she will always have that [[mundane]] or [[alchemical]] item the party seems to be lacking.  As a standard action, 3/day, she may pull out one [[mundane]] or [[alchemical]] item of size [[small]] or smaller.
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''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' This ability works like [[#Evasion|evasion]], except that while the Deus ex Machina still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks henceforth she henceforth takes only half damage on a failed save. A [[SRD:Helpless|helpless]] rogue does not gain the benefit of improved evasion. A Deus ex Machina gains this benefit at seventh level.
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'''{{Anchor|Ignore Gravity}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At eight level, a Deus ex Machina may ignore gravity in all shapes and forms.  This also includes pressure damage.  If the Deus ex Machina needs to actually move, and not teleport, this is how it moves.  A Deus ex Machina can hover over land, and does not take movement penalties for spaces due to debris.
  
 
'''{{Anchor|Third Person Omniscient}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Deus ex Machina does not have to worry about random knowledge checks at level 16.  She may only take 20 on knowledge checks.
 
'''{{Anchor|Third Person Omniscient}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Deus ex Machina does not have to worry about random knowledge checks at level 16.  She may only take 20 on knowledge checks.

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{{3.5e Class Semantic |description=When the DM needs a character that can randomly enter the scene and save the day, the Deus ex Machina is there for it. }}

The name literally translates to God of the Machine, and is a plot device for a new and random element that solves all problems. For example, say the players accidentally fell through a crack in the Abyss to a lower level.


Deus ex Machina

Abilities: This character is meant to come in and save the day randomly. Since they do not cast spells, either go with strength, constitution, and dexterity; or go with charisma depending on whether or not she will save from battle or from negotiations. Seeing as only the DM can make them, and their role, having all 18s is allowed. Heck, if you are going to fudge rolls, ability scores do not matter. All in all, no class ability of a Deus ex Machina relies upon any ability score.

Races: Any

Alignment: Any

Starting Age: Any

Table: The Deus ex Machina

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Dramatic Reveal 1/day, Teleport Without Error
2nd +2 +3 +3 +3 Wealth of Knowledge
3rd +3 +3 +3 +3 Bonus Feat
4th +4 +4 +4 +4 Awkward Silence
5th +5 +4 +4 +4 Dramatic Reveal 2/day
6th +6/+1 +5 +5 +5 Deep Pockets
7th +7/+2 +5 +5 +5 Improved Evasion
8th +8/+3 +6 +6 +6 Ignore Gravity
9th +9/+4 +6 +6 +6 <-any class features gained at this level->
10th +10/+5 +7 +7 +7 Dramatic Reveal 3/day
11th +11/+6/+1 +7 +7 +7 <-any class features gained at this level->
12th +12/+7/+2 +8 +8 +8 <-any class features gained at this level->
13th +13/+8/+3 +8 +8 +8 <-any class features gained at this level->
14th +14/+9/+4 +9 +9 +9 <-any class features gained at this level->
15th +15/+10/+5 +9 +9 +9 Dramatic Reveal 4/day
16th +16/+11/+6/+1 +10 +10 +10 Third Person Omniscient
17th +17/+12/+7/+2 +10 +10 +10 <-any class features gained at this level->
18th +18/+13/+8/+3 +11 +11 +11 <-any class features gained at this level->
19th +19/+14/+9/+4 +11 +11 +11 <-any class features gained at this level->
20th +20/+15/+10/+5 +12 +12 +12 Dramatic Reveal 5/day

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).


Class Features

All of the following are class features of the Deus ex Machina.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Dramatic Reveal (Ex): At 1st level, a Deus ex Machina may use Dramatic Reveal 1/day. When two or more creatures are arguing over anything, she may, as a free action, join the argument with a new fact that ends the argument and changes the attitude of the creatures towards each other to helpful.

Every level divisible by 5, a Deus ex Machina may use this ability once more per day. For example, a 12th level Deus ex Machina may use the ability three times per day.

Teleport Without Error (Sp): At 1st level, a Deus ex Machina may teleport at will. There is no possibility of going to an incorrect location, and she may take any amount of living creatures and their attended objects as long all objects and creatures are touching. Structures cannot be teleported.

Wealth of Knowledge (Ex): A Deus ex Machina gains an extraordinary bonus to knowledge checks equal to one half her class level.

Bonus Feat (Ex): At 3rd level, a Deus ex Machina gains a bonus feat. She needs not meet the prerequisites for this feat. At the start of each day, she can choose to change her bonus feat to any other feat.

Awkward Silence (Su): At 4th level, a Deus ex Machina can make a statement so awkward, it silences all creatures within hearing distance of the Deus ex Machina. Creatures affected must make a will save or become stunned for 1 round per 1/2 class level of the Deus ex Machina. This is a mind-affecting ability. Those immune to mind-affecting abilities are also immune to to Awkward Silence. She may use this ability 3/day.

Deep Pockets (Ex): At sixth level, the foresight of a Deus ex Machina becomes so powerful that she will always have that mundane or alchemical item the party seems to be lacking. As a standard action, 3/day, she may pull out one mundane or alchemical item of size small or smaller.

Improved Evasion (Ex): This ability works like evasion, except that while the Deus ex Machina still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion. A Deus ex Machina gains this benefit at seventh level.

Ignore Gravity (Su): At eight level, a Deus ex Machina may ignore gravity in all shapes and forms. This also includes pressure damage. If the Deus ex Machina needs to actually move, and not teleport, this is how it moves. A Deus ex Machina can hover over land, and does not take movement penalties for spaces due to debris.

Third Person Omniscient (Ex): A Deus ex Machina does not have to worry about random knowledge checks at level 16. She may only take 20 on knowledge checks.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->


<span id="<-subclass feature ->"><-subclass feature -></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->