User:The-Marksman/Sandbox6

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Table: The Summoner

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Spell Focus (Conjuration) 5 3
2nd +1 +0 +0 +3 Augment Summoning 6 4
3rd +1 +1 +1 +3 Extended Summoning 6 5
4th +2 +1 +1 +4 6 6 3
5th +2 +1 +1 +4 Improved Ally 6 6 4
6th +3 +2 +2 +5 6 6 5 3
7th +3 +2 +2 +5 6 6 6 4
8th +4 +2 +2 +6 Contingent Conjuration 6 6 6 5 3
9th +4 +3 +3 +6 6 6 6 6 4
10th +5 +3 +3 +7 6 6 6 6 5 3
11th +5 +3 +3 +7 6 6 6 6 6 4
12th +6/+1 +4 +4 +8 6 6 6 6 6 5 3
13th +6/+1 +4 +4 +8 6 6 6 6 6 6 4
14th +7/+2 +4 +4 +9 6 6 6 6 6 6 5 3
15th +7/+2 +5 +5 +9 6 6 6 6 6 6 6 4
16th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +5 +10 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +6 +11 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +6 +12 Grand Summoning 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (The Planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).

Class Features

All of the following are class features of the Summoner.

Weapon and Armor Proficiency: Summoners are proficient with all simple weapons. They are not proficient with any type of armor or shields.

Spells: A Summoner casts divine spells which are drawn primarily from the Cleric spell list. She can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a Summoner must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Summoner’s spell is 10 + the spell level + the Summoner’s Charisma modifier.

Like other spellcasters, a Summoner can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Summoner. In addition, she receives bonus spells per day if she has a high Charisma score.

A Summoner’s selection of spells is extremely limited. A Summoner begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new Summoner level, she gains one or more new spells, as indicated on Table: Summoner Spells Known. (Unlike spells per day, the number of spells a Summoner knows is not affected by her Charisma score; the numbers on Table: Summoner Spells Known are fixed.) These new spells can be common spells chosen from the Cleric spell list, or they can be unusual spells that the Summoner has gained some understanding of by study. The Summoner can’t use this method of spell acquisition to learn spells at a faster rate, however.

Upon reaching 4th level, and at every even-numbered Summoner level after that (6th, 8th, and so on), a Summoner can choose to learn a new spell in place of one she already knows. In effect, the Summoner “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Summoner spell the Summoner can cast. A Summoner may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Unlike a wizard or a cleric, a Summoner need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. She does not have to decide ahead of time which spells she’ll cast.

Table: Summoner Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3


(Espers, Guardian Forces, Aeons, Eidolons, Astrals),


Guardian Forces

Sylph (drain and give evenly to party)
Chocobo (drops onto 10 ft square)
Cactuar (1000 needles)
Quezacotl (electrical attack)
Bomb (15ft explosion)
Siren (blocks spell casting for XdX rounds)
Bismark (15ft line of water damage)
Kirin (Fast Healing 3)
Tonberry (death attack vs 1 opponent)
Mindflayer (Mind blast causing paralysis)
Cait Sith (Save or confusion on enemies)
Cockatrice (Single target, small damage and save or petrify)


Avatars

Ramuh (AoE Lightning damage)
Ifrit (AoE Fire damage)
Shiva (AoE Cold damage)
Fenrir (Grants concealment multiple images)
Valefor (AoE Sonic damage)
Mist Dragon (Breath weapon)
Palidor (Huge bird gives overland transportation for short duration)
Starlet (Cure Serious Wounds)
Unicorn (Removes all status effects)


Ediolons

Tritoch (line of Tri-elemental damage)
Catoblepas (Shoat) (AoE save or petrify)
Maduin (AoE Chaos damage)
Zoneseek (Grants Spell Resistance X to party)
Sraphim (Cure Critical Wounds)
Ixion (Call Lightning)
Titan (Earthquake)
Yojimbo (Requires gold payment)
Gilgamesh (Excalipoor)


Espers

Anima (Pain telekinetic strike)
Ragnarok (Transmutes 1 enemy into non-magical equipment rolled randomly)
Diablos (does 50% damage to XdX targets)
Leviathan (tidal wave)
Asura (Random of Cure light wounds, Cure Critical Wounds, True Resurrection, Restoration)
Carbuncle (Reflect on whole party)
Phantom (group invisibility and etherealness)
Odin (Slash aoe save, success = damage, failure = instant death)


Aeons

The Magus Sisters Neo-Bahamut (AoE massive breath weapon)
Crusader (Massive AoE damage centered on Crusader that hits enemy or allies except summoner)
Phoenix (True Resurrection on party members, Mass cure moderate wounds, moderate fire damage to enemies)
Knights of the Round (13 knights with CR 3/4 of casters HD)
Alexander (2 lines of massive holy damage)


Brothers Cerberus Doomtrain Eden Panemona Atomos Belias, The Gigas Ark Remora Hades Goblin (Imp)

Maduin Kujata Typhon (Chupon)