Alchemurgic Longhammer (3.5e Equipment)

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Author: Foxwarrior (talk)
Date Created: 4/23/2024
Status: Fragile
Editing: Clarity edits only please
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Alchemurgic Longhammer

Martial Two-Handed Melee

Cost: 15 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/x3
Weight2: 4 lbs
Type3: Bludgeoning
HP4: 5
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


This is a warhammer with an exceptionally long handle, for reasons that become obvious when the head of the hammer explodes spectacularly.

Alchemurgic Test Modifier: -3

A medium longhammer has 10' of additional reach. You can strike opponents 15' away with it, but not an adjacent foe.

A medium longhammer can contain up to 4 lbs of alchemurgic fluid, other sizes of longhammer contain fluid equal to the base weight of the longhammer.

When you deal damage with an alchemurgic longhammer, it breaks, detonating any alchemurgic fluid within on the target. A struck target gets no reflex save against the alchemurgic detonation.

For the purpose of enhancement and masterworking, alchemurgic longhammers are considered ammunition.


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