Animated Object, Tiny (4e Monster)

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Author: Dracomortis (talk)
Date Created: February 3, 2010
Status: Flavor pending
Editing: Clarity edits only please
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A candelabra brought to life as an animated object. Image by Scott Fischer

An animated object is a type of construct given a semblance of life using relatively simple arcane rituals. The appearance and function of an animated object can vary greatly, because they can be made from nearly any otherwise mundane object. Unlike many constructs that are designed to serve as guardians and companions, animated objects are created simply for the convenience of their creator — a commonly-used object that can follow an individual around, perform tasks on its own, or double as an impromptu combatant are in high demand among the magically-inclined.

The animated objects described here are those of Tiny size — objects small enough that a human could easily carry them in their hands. These animated objects are extremely fragile but also easy to create, so they are by far the most common.

Animated Candelabra[edit]

Animated Candelabra
Level 1 Minion Brute
Tiny natural animate (construct)
XP 25
Initiative +1 Senses Perception -3; darkvision
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Reflex 13, Will 9
Immune disease, poison
Speed 6
Standard Actions
BasicMelee.png Burn (at-will) ♦ Fire
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 3 fire damage, and ongoing 2 fire damage (save ends).
Triggered Actions
Dying Ember (encounter) ♦ Fire
Trigger (Immediate Reaction): The animated candelabra is reduced to 0 hit points.
Effect: The animated candelabra's space is filled with burning wax that persists until the end of its next turn. Any creature that enters the square takes 1 fire damage.
Alignment Unaligned Languages
Str 14 (+2) Dex 12 (+1) Wis 4 (–3)
Con 10 (+0) Int 1 (–5) Cha 1 (–5)

Animated Candelabra Tactics[edit]

An animated candelabra makes attacks against as many foes as possible before it is destroyed, attempting to set them all on fire. Even after it is destroyed, dying ember gives it a chance to deal some damage to foes who aren't careful.

Animated Dagger[edit]

Animated Dagger
Level 1 Minion Skirmisher
Tiny natural animate (construct)
XP 25
Initiative +4 Senses Perception -3; darkvision
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 13, Will 9
Immune disease, poison
Speed fly 6 (hover; maximum altitude 1)
Triggered Actions
BasicMelee.png Jab (at-will) ♦ Weapon
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 4 damage, and the animated dagger shifts 2 squares.
Triggered Actions
Final Parry (at-will) ♦ Weapon
Trigger (Immediate Interrupt): An adjacent ally is targeted by an attack
Effect: The attack misses the target, and the animated dagger is destroyed.
Alignment Unaligned Languages
Str 12 (+1) Dex 14 (+2) Wis 4 (–3)
Con 10 (+0) Int 1 (–5) Cha 1 (–5)

Animated Dagger Tactics[edit]

Animated daggers prefer to harry their opponents by shifting around the battlefield, never remaining in one place for very long but always attempting to remain adjacent to more durable allies.

Animated Pot[edit]

Animated Pot
Level 1 Minion Soldier
Tiny natural animate (construct)
XP 25
Initiative +2 Senses Perception -3; darkvision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 14, Reflex 12, Will 9
Immune disease, poison
Speed 6
Standard Actions
BasicMelee.png Slam (at-will)
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 4 damage.
Triggered Actions
Iron Resilience (daily)
Trigger (Immediate Interrupt): An attack hits the animated pot.
Effect: The attack misses the animated pot, and the animated pot makes a slam attack against an adjacent target.
Alignment Unaligned Languages
Str 13 (+1) Dex 11 (+0) Wis 4 (–3)
Con 16 (+3) Int 1 (–5) Cha 1 (–5)

Animated Pot Tactics[edit]

Animated pots are often commanded to swarm around more fragile animated objects, seeking to shield them from harm. They rely on iron resilience to protect them from the first attack that manages to hit, but they don't alter their tactics after it has been used.

Animated Rope[edit]

Animated Rope
Level 1 Minion Controller
Tiny natural animate (construct)
XP 25
Initiative +2 Senses Perception -3; darkvision
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 13, Will 9
Immune disease, poison
Speed 6, climb 2
Standard Actions
BasicMelee.png Coil (standard; at-will)
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 4 damage, and the target is grabbed (until escape).
Melee.png Constrict (at-will)
Attack: Melee 1 (one creature grabbed by the animated rope); +4 vs. Fortitude
Hit: 5 damage.
Alignment Unaligned Languages
Str 12 (+1) Dex 14 (+2) Wis 4 (–3)
Con 10 (+0) Int 1 (–5) Cha 1 (–5)

Animated Rope Tactics[edit]

An animated rope attempts to wrap itself around the most obviously threatening foe and then strangle that target to death using constrict.

Animated Object Lore[edit]

A character knows the following information with a successful Arcana check.

DC 15: Animated objects are minor constructs created by various spellcasters from mundane items to serve as guardians, servants, and sometimes pets. They are among the weakest constructs that a mage can produce, and are thus very commonly used in combat by apprentice wizards and fledgling sorcerers. More powerful mages rarely use them in battle -- that role is better filled by golems and other specialized constructs -- but will often keep them around for the convenience of having an object that can move around of its own accord.
DC 20: The type of item an animated object is created from greatly affects its specific abilities. Animated candelabras burn with an eternal magical fire, which they can use to ignite their enemies. Animated daggers can hover a short distance off the ground, allowing them to attack from unexpected angles. Animated pots are more resilient than their size would suggest, and might use their lid to conceal other creatures inside their body. Animated ropes can climb up objects in a manner similar to snakes, and can wrap around their enemies.

Encounter Groups[edit]

Tiny animated objects are almost always found in small groups and/or alongside their owners; when they aren't, they're typically encountered in the home or workplace of a spellcasting individual.

Level 1 Encounter (500 XP) — Failed Alchemy Experiment

Level 2 Encounter (600 XP) — Arcane Tricksters

Level 2 Encounter (650 XP) — Risen Hangmen



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AuthorDracomortis +
Identifier4e Monster +
RatingUndiscussed +
TitleAnimated Object, Tiny +