Arcane Monk Powers (4e Power List)

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Arcane Monk Spells[edit]

The following are Arcane Powers for the Arcane Monk base class.

Level 1 At-Will Spells[edit]

Amble Dance
Arcane Monk Attack 1
Lightning dances on your fingers, and a sudden crack fills the air—leaving your opponent dazed in the fray.
At-Will ✦ Arcane, Full Discipline, Implement, Lightning
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d10 + Dexterity modifier Lightning damage, and the target is dazed until the end of your next turn.
Special: You can use this power as a ranged basic attack


Aquatic Fury
Arcane Monk Attack 1
You move swiftly and your attacks are a blur.
At-Will ✦ Arcane, Full Discipline, Implement
Standard Action Close Burst 1
Target: Each creature in burst
Attack: Dexterity vs. Reflex
Hit: 1d8 + Charisma modifier damage


Chilling Strike
Arcane Monk Attack 1
You hinder your foe from attacking by making a strike that will turn its weapon into a fragile icicle.
At-Will ✦ Arcane, Cold, Full Discipline, Implement
Standard Action Melee 1
Target: One Creature
Attack: Strength vs. Armor Class
Hit: 1d8 + Strength modifier Cold damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.


Crumbling Ground
Arcane Monk Attack 1
You slam your foot on the ground and the force of the impact upends your foes—leaving the mark of your destruction evident on the ground before you.
At-Will ✦ Arcane, Zone
Standard Action Close Burst 2
Target: Each creature in burst
Attack: Strength vs. Fortitude
Hit: 1d8 + Strength modifier damage, and the target is knocked prone.
Effect: The attack leaves a zone that lasts until the end of your next turn. Any creature that moves through the zone treats each square as difficult terrain.


Earthen Fist
Arcane Monk Attack 1
You grab a fistful of rocks and it envelopes your hand like a glove.
At-Will ✦ Arcane, Full Discipline, Implement
Standard Action Melee 1
Target: One Creature
Attack: Strength vs. Armor Class
Hit: 2d6 + Strength modifier damage
Increase the damage to 3d6 + Strength modifier damage at 21st level


Fiery Might
Arcane Monk Attack 1
Your fist becomes engulfed in a sphere of fire and you smash it against your opponent, setting him on fire.
At-Will ✦ Arcane, Fire, Full Discipline, Implement
Standard Action Melee 1
Target: One Creature
Attack: Strength vs. Fortitude
Hit: 1d10 + Strength modifier Fire damage, plus ongoing damage equal to your Charisma modifier.


Hedging Waters
Arcane Monk Attack 1
You form a barrier of water that repels your foes. You deliver a punishing blow to any that gets too close.
At-Will ✦ Arcane, Implement
Standard Action Close burst 2
Target: Each creature in burst
Effect: The target is pushed 2 squares. Until the end of your next turn, any enemy that makes a melee attack against you takes 1d8 + your Charisma modifier damage.


Ice Shuriken
Arcane Monk Attack 1
You form a thin piece of ice in mid-air and throw it at your opponents.
At-Will ✦ Arcane, Cold
Standard Action Ranged 10
Target: One Creature
Attack: Dexterity vs. Reflex
Hit: 1d6 + Dexterity modifier Cold damage
Special: You can use this power as a ranged basic attack


Ravenous Ends
Arcane Monk Attack 1
You summon a small orb of roiling flames. You kick it and the flames erupt from the orb—engulfing your opponents in a small burst of searing hot flames.
At-Will ✦ Arcane, Fire
Standard Action Close burst 2
Target: Each creature in burst
Attack: Strength vs. Reflex
Hit: 1d10 + Strength modifier Fire damage
Increase the damage to 2d10 + Strength modifier Fire damage at 21st level.


Thunderous Might
Arcane Monk Attack 1
Your fist sends out a skull-cracking wave of sound through your opponent’s bones.
At-Will ✦ Arcane, Full Discipline, Thunder
Standard Action Melee 1
Target: One Creature
Attack: Strength vs. Fortitude
Hit: 2d6 + Strength modifier Thunder damage, and the target is dazed (save ends).


Wind Javelin
Arcane Monk Attack 1
You create a thin shaft of wind and throw it at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 5
Target: One creature in range
Attack: Dexterity vs. Reflex
Hit: 1d10 + Dexterity modifier damage, and the target is pushed 1 square.
Special: You can use this power as a ranged basic attack


Wisping Winds
Arcane Monk Attack 1
You snap your wrist and a flurry of wind escapes from your arm—blowing your adversaries away from you.
At-Will ✦ Arcane, Full Discipline, Implement
Standard Action Close burst 2
Target: Each creature in burst
Attack: Dexterity vs. Reflex
Hit: 1d8 + Dexterity modifier damage, and the target is pushed 1 square.


Level 1 Encounter Spells[edit]

None

Level 1 Daily Spells[edit]

None

Level 2 Utility Spells[edit]

At-Will[edit]

None

Encounter[edit]

None

Daily[edit]

None

Level 3 Encounter Spells[edit]

None

Level 5 Daily Spells[edit]

None


Level 6 Utility Spells[edit]

At-Will[edit]

None

Encounter[edit]

None

Daily[edit]

None

Level 7 Encounter Spells[edit]

None

Level 9 Daily Spells[edit]

Aquatic Shell
Arcane Monk Attack 9
You create a mimic of yourself. After your foes have taken the bait, you appear out from behind and you deliver a surprising, punishing blow to each one within arm’s reach.
Daily ✦ Arcane, Implement, Stance
Special: Before the attack, you create a mimic of yourself and place it on your square as a minor action. You then gain concealment and remain within 5 squares of the mimic. When an enemy approaches and attacks the mimic, you reappear behind the enemy and make the following attack.
Immediate Interrupt Close Burst 1
Trigger: An enemy attacks the mimic (Ranged, close or area attacks do not trigger the attack unless the enemy uses such attack adjacent to the mimic. You also lose concealment when this attack is triggered).
Special: The mimic is treated as an ally for the purpose of flanking.
Target: Each creature in burst
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier damage, and the target takes a -2 penalty to all defenses (save ends).
Effect: Until the stance ends, once you resolve the effects of the attack, you gain concealment until the mimic is attacked again. The mimic also stays in its place or you can create a new mimic on your square as a minor action. You must remain within 5 squares of the mimic—if you move more than 5 squares from the mimic, it disappears and the stance ends immediately.



Level 10 Utility Spells[edit]

At-Will[edit]

None

Encounter[edit]

None

Daily[edit]

None

Level 13 Encounter Spells[edit]

None

Level 15 Daily Spells[edit]

None


Level 16 Utility Spells[edit]

At-Will[edit]

None

Encounter[edit]

None

Daily[edit]

None

Level 17 Encounter Spells[edit]

None

Level 19 Daily Spells[edit]

None


Level 22 Utility Spells[edit]

At-Will[edit]

None

Encounter[edit]

None

Daily[edit]

None

Level 23 Encounter Spells[edit]

None

Level 25 Daily Spells[edit]

None


Level 27 Encounter Spells[edit]

None

Level 29 Daily Spells[edit]

None




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