Blunderbuss, MS Variant (3.5e Equipment)
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Exotic Two-Handed Projectile
|Type3:||Bludgeoning and Piercing|
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A large metal tube with an outwardly-projecting opening at one end, this weapon is designed to be stuffed with rocks, bent nails and other junk. When fired, it projects a spray of burning, sharp objects, which can tear exposed flesh and ruin armour.
A blunderbuss takes 1 minute to reload after firing. If you roll a 1 on a damage die for a blunderbuss, re-roll it until you don't get 1.
A blunderbuss projects a cone-shaped burst equal to its range increment when fired. Instead of making an attack roll, anything caught in the area is dealt the blunderbuss' damage, with a Reflex save (DC 10 + 1/2 the firer's BAB + the firer's Dexterity modifier) for half damage. If the firer would use a different ability score for determining their modifier for ranged attack rolls, they can use this ability score's modifier instead of Dexterity if they like. If the blunderbuss has an enhancement bonus to attack and damage rolls, apply this bonus to the DC.
|Cost||50 gp +|
|Damage Type||Bludgeoning + and Piercing +|
|Hit Points||10 +|
|Identifier||3.5e Equipment +|
|Rated By||Eiji-kun +|
|Rating||Rating Pending +|
|Title||Blunderbuss, MS Variant +|