Breach Bar (3.5e Equipment)
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Breach Bar
Exotic One-Handed Melee
Cost: | 50 gp |
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Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | x3 |
Weight2: | 8 lbs |
Type3: | Piercing or Slashing |
HP4: | 20 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The Breaching Bar is a steel bar, two and a half feet in length, with a prying claw/fork on one end, and a blade with a pick emerging from the back perpendicular to the blade on the other. It was created to be a useful tool for prying, twisting, punching and striking when breaching a building, but is also a serviceable weapon. It is not long enough to meaningfully use as a double weapon. When using a breaching bar, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the dire flail to avoid being tripped.
A Breaching Bar can be used as a MW tool for breaking objects.
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