Canon:Far Realm

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Main article: Canon:Great Wheel
 [1] 
The Far Realm is outside the known multiverse…with its own physical and magical laws. …Energies from the Far Realm [warp matter] into alien shapes… Aberrations…are either from this plane or shaped by its strange influence. The entities…in the Far Realm…are too alien for a…mind to accept without strain… Anyone who has seen the Far Realm mutters about eyes, tentacles, and horror.

References[edit]

  1. excerpt from — Wizards RPG Team (December 2014). Dungeon Master's Guide. (5e) Wizards of the Coast. ISBN 978-0786965625. p. 68. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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