Crab (4e Familiar)
From Dungeons and Dragons Wiki
Rate this article |
Discuss this article
|Crab familiars are common amongst those who spend a great deal of time on or near the water, as well as those who prefer a solid defense.|
|Speed 4, swim 5|
|♦ You gain a +2 bonus to Athletics checks.|
|♦ Defensive Shell: As an immediate interrupt, you gain a +2 bonus to all defenses until the beginning of your next turn, and your familiar is destroyed.|
| ♦ Body is made of some kind of rock or metal.
♦ Pinches at people's toes as a game.