Creepers (4e Monster)

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Author: Xeadin (talk)
Date Created: 2-28-11
Status: Complete
Editing: Clarity edits only please
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Creepers[edit]

Creatures that resemble green slimes that seem harmless at first, but once they get close to another creature, they ignite and turn into a living time bomb-- exploding right after. They get their name from their near-silent footfalls.


Creeper[edit]

Creeper
Level 5 Lurker
Medium Aberrant Magical Beast
XP 50
Initiative +10 Senses Perception +2
HP 51; Bloodied 25
AC 19; Fortitude 14, Reflex 18, Will 14
Speed 5
BasicMelee.png Ram (standard; at-will)
+10 vs. AC; 1d6 +4 damage, and the target is pushed 1 square
Area.png Explosion (free)
Must use self-destruct on the same turn. If self-destruct is interrupted, the creeper cannot use Explosion and must initiate self-destruct once again; +6 vs. Reflex; Area Blast 2; 3d10 +4 damage, and the creeper is instantly reduced to 0 hit points. If the creeper wasn't bloodied, it deals an additional 1d10 damage.
Self-Destruct (minor; when the creeper becomes bloodied or starts its next turn adjacent to a creature)
The creeper enters self-destruct mode. At the end of its turn, the creeper uses Explode if it is not interrupted. Self-destruct mode can be interrupted by a successful opportunity attack, which is triggered when the creeper enters this state.
Alignment Unaligned Languages ---
Skills Stealth +11
Str 10 (+2) Dex 19 (+6) Wis 11 (+2)
Con 15 (+4) Int 5 (-1) Cha 9 (+1)

Creeper Tactics[edit]

Creepers attempt to get as close to any sentient creature as possible and enter self-destruct mode when they stick by such creatures.


Creeper Firespitter[edit]

Creeper Firespitter
Level 8 Artillery
Medium Aberrant Magical Beast (Fire)
XP 350
Initiative +9 Senses Perception +5
Flaming Mass (Fire) aura 1; Any creature within the aura at the start of the creeper's next turn takes 2d6 Fire damage
HP 70; Bloodied 35
AC 20; Fortitude 20, Reflex 21, Will 17
Resist 5 Fire
Speed 5
BasicMelee.png Ram (standard; at-will) ♦ Fire
+15 vs. AC; 1d8 +5 damage, and the target is pushed 1 square and takes 1d6 Fire damage
BasicRanged.png Fireball (standard; at-will) ♦ Fire
+13 vs. Reflex; Ranged 10; 1d10 +5 Fire damage
Area.png Explosion (free) ♦ Fire
Must use self-destruct on the same turn. If self-destruct is interrupted, the creeper cannot use Explosion and must initiate self-destruct once again; +11 vs. Reflex; Area Blast 2; 3d10 +5 Fire damage plus ongoing 10 Fire damage (save ends), and the creeper is instantly reduced to 0 hit points. If the creeper wasn't bloodied, it deals an additional 1d10 Fire damage.
Self-Destruct (minor; when the creeper becomes bloodied or starts its next turn adjacent to a creature)
The creeper enters self-destruct mode. At the end of its turn, the creeper uses Explode if it is not interrupted. Self-destruct mode can be interrupted by a successful opportunity attack, which is triggered when the creeper enters this state.
Alignment Unaligned Languages ---
Skills Endurance +13; Stealth +14
Str 11 (+4) Dex 20 (+9) Wis 13 (+5)
Con 16 (+8) Int 6 (+2) Cha 10 (+4)

Creeper Firespitter Tactics[edit]

Similar to standard creepers, only their body is made of a naturally occurring napalm mixture. They spit wads of mucous-like napalm pellets at distant creatures. When they explode, they spread this mixture around-- burning the skin of other nearby creatures.


Rimeshard Creeper[edit]

Rimeshard Creeper
Level 12 Elite Skirmisher
Large Aberrant Magical Beast (Cold)
XP 1,400
Initiative +13 Senses Perception +8
Chilling Aura (Cold) aura 2; All creatures within aura treats each square as difficult terrain, and takes 2d6 Cold damage at the start of the creeper's turn.
HP 280; Bloodied 140
AC 28; Fortitude 24, Reflex 25, Will 20
Resist 10 Cold
Speed 5
BasicMelee.png Ram (standard; at-will) ♦ Cold
+17 vs. AC; 1d8 +5 damage, and the target is pushed 1 square and takes 1d10 Cold damage
Close.png Rimeshell Bomb (standard; at-will) ♦ Cold
+13 vs. Reflex; Close burst 3; 2d6 +5 Cold damage, and the target is slowed until the start of the creeper's next turn.
Area.png Explosion (free) ♦ Cold
Must use self-destruct on the same turn. If self-destruct is interrupted, the creeper cannot use Explosion and must initiate self-destruct once again; +11 vs. Reflex; Area Blast 2; 4d10 +5 Cold damage and the target is immobilized (save ends), and the creeper is instantly reduced to 0 hit points. If the creeper wasn't bloodied, it deals an additional 1d10 Cold damage.
Self-Destruct (minor; when the creeper becomes bloodied or starts its next turn adjacent to a creature)
The creeper enters self-destruct mode. At the end of its turn, the creeper uses Explode if it is not interrupted. Self-destruct mode can be interrupted by a successful opportunity attack, which is triggered when the creeper enters this state.
Alignment Unaligned Languages Primordial
Skills Endurance +15; Stealth +16
Str 12 (+7) Dex 21 (+11) Wis 14 (+8)
Con 18 (+10) Int 7 (+4) Cha 12 (+7)

Rimeshard Creeper Tactics[edit]

Creepers with frozen bodies, they are larger than most other creepers. They send out balls of fragile ice at their opponents-- exploding into millions of razor-sharp ice crystals. When the creeper explodes, they freeze their enemies to the spot.


Creeper Lore[edit]

A character knows the following information with a successful Nature check.

DC 15: SSSSSSSSSssssss... BOOOM!
DC 20: Creeper Firespitters and Rimeshards are a result of the far realm's influence upon different creatures. Many types of creepers exist, but these types are most commonly encountered.

Encounter Groups[edit]

Most creepers arne't encounter solo. There can be clusters of creepers, and some may even have friends in high places.

Level 5 Encounter (XP 1,000)[edit]

  • 5 Creepers (Level 5 Lurker)

Level 7 Encounter (XP 1,700)[edit]

  • 4 Fire Beetles (Level 1 Brute)
  • Young Red Dragon (Level 7 Solo Soldier)
  • 2 Creeper Firespitters (Level 8 Arillery)

Level 14 Encounter (XP 4,200)[edit]

  • 2 Rimeshard Creepers (Level 12 Elite Skirmisher)
  • Ice Archon Hailscourge (Lavel 16 Artillery)

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Facts about "Creepers (4e Monster)"
AuthorXeadin +
Identifier4e Monster +
RatingUndiscussed +
TitleCreepers +