Cure Wounds Buff (3.5e Variant Rule)

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Author: qwertyu63 (talk)
Date Created: 1-7-2015
Status: Complete
Editing: Clarity edits only please
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Cure Wounds Buff[edit]

As I'm sure some of you know, the Cure Wounds spells are too weak to make much of an impact. While the Mender class does fix some of the problem by giving a source of healing that does make an impact, the Cure Wounds spells themselves need changed. To that end, I suggest you apply the following fix:

All spells in the Cure Wounds line heal, one round later, an additional number of hit points equal to the number of dice healed times the hit dice of the target. This bonus only applies when the spell is healing; when the spell deals damage (e.g. when targeting undead), use only the base dice.

Plane of Life
This piece of homebrew is part of the Plane of Life sourcebook, a collection of content about positive energy.

Back to Main Page3.5e HomebrewVariant Rules

Authorqwertyu63 +
Identifier3.5e Variant Rule +
RatingUnrated +
TitleCure Wounds Buff +