Custom Weapon Creation (3.5e Variant Rule)
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Custom Weapon Creation[edit]
You know what you want, but no weapon out there fits the bill. What do you do?
Make a new one of course! With this variant, you can create a weapon with custom stats easily and quickly with very little hassle.
First choose a weapon type (simple, martial, exotic), take the starting stats, apply the upgrades, and voila! Instant weapon.
Base Weapons[edit]
All the following weapons start with a 20/x2 threat range and critical multiplier, and have a single damage type.
Simple: 4 Upgrade Points[edit]
- Light: Base damage 1d3
- One-handed: Base damage 1d4
- Two-handed: Base damage 1d6
Martial: 5 Upgrade Points[edit]
- Light: Base damage 1d3
- One-handed: Base damage 1d4
- Two-handed: Base damage 1d8
Exotic: 6 Upgrade Points[edit]
- Light: Base damage 1d4
- One-handed: Base damage 1d6
- Two-handed: Base damage 1d8
Weapon Damage Progression[edit]
Choose one of the following two:
- 1->1d2->1d3->1d4->1d6->1d8->1d10->1d12->2d8
- 1->1d2->1d3->1d4->1d6->1d8->2d4->2d6->2d8
Upgrades[edit]
- Higher Damage (2)
- Trip (1) (Can only be added to weapons that have the Reach upgrade)
- Disarm (1)
- Weapon is Finessable (1) (Light Weapons are already finessable)
- Hand and a Halfer (1) (Take Exotic Weapon Proficiency to Wield it One-handed, only applicable to two-handed weapons)
- Discipline Weapon (1)
- Reach (1)
- Threaten Close (Exotic Only, Can only be added to weapons that have the Reach upgrade) (2)
- Flurry (1) (Counts as special monk weapon)
- Crit Threat and/or Crit Modifier (1 for first, 3 for second, can be taken up to 2 times)
- Thrown (1 for 10' range increment, 2 for 20' range increment)
- Flexible (0) (Attack rolls take a -4 penalty if this weapon is used to make melee attacks. Automatically has a throwing range of 20')
- No Cost (1) (This allows a weapon the found in the wild)
- Double Weapon (3) (Two-handers only, get same number of upgrades on other side after this cost)
- Use as a Shield (3) (Only Light or One-Handed weapons)
- No Hands (1) (Light weapons only, may not make attacks with more weapons than you have appendages)
- Double Damage on a Charging Mount (2)
- Can Be Set Against a Charge (1)
- Hit Enemies within 15' (8) (As a whip, can't threaten with it or take Attacks of Opportunity)
- Lower Damage Die (-1, can be taken up to 2 times)
- Can Deal Two Types of Damage (1)
- Deals an additional type of damage (1)
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