Dilophosaurus (3.5e Monster)
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Size/Type: | huge Animal |
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Hit Dice: | 5d8+16 (40 hp) |
Initiative: | +3 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 14 (-2 Huge, +3 Dex), touch 12, flat-footed 11 |
Base Attack/Grapple: | 12/24 |
Attack: | Spit Poison Ranged +20 (2d6+4+1d4/round for a minute(acid damage))(Range 30 ft.) |
Full Attack: | Spit Poison Ranged +20 (2d6+4+1d4/round for a minute(acid damage))(Range 30 ft.), bite melee +15 (2d6+8) |
Space/Reach: | 20 ft./10 ft. |
Special Attacks: | Disease |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +5, Ref +8, Will +3 |
Abilities: | Str 16, Dex 18, Con 17, Int 2, Wis 10, Cha 15 |
Skills: | Spot +4, Listen +2, Intimidate +6 |
Feats: | Alertness |
Environment: | warm forests |
Organization: | solitary or pairs |
Challenge Rating: | 6 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | 5-10 HD (Huge) |
Level Adjustment: | — |
See Dilophosaurus' Wikipedia page.
COMBAT[edit]
In combat, Dilophosaurs start off with a ranged spit attack, hacking acidic liquid onto its prey. If it gets its prey in the eyes, the acid causes Blindness, in addition to the acid damage. Blindness wears off after five minutes. If the Dilophosaur is successful in blinding its foe, it will follow up with a bite attack that has a potential ability to cause disease.
Disease | Infection DC | Incubation | Damage |
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DX (Prions) | Ingested 16, Injury 13 | 1d6 days | 1d4 Int1 |
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Skills: have a racial bonus of +4 in Spot, +2 in Listen, and +6 in Intimidate.
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Facts about "Dilophosaurus (3.5e Monster)"
Alignment | Always Neutral + |
Author | Halen2020 + |
Challenge Rating | 6 + |
Environment | warm forests + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | huge + |
Title | Dilophosaurus + |
Type | Animal + |