Dire Chicken, MS Variant (3.5e Monster)
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|Hit Dice:||3d8+15 (28 hp)|
|Armor Class:||15 (-1 size, +2 Dexterity, +4 natural), touch 11, flat-footed 13|
|Attack:||Peck +7 melee (1d8+6 piercing)|
|Full Attack:||Peck +7 melee (1d8+6 piercing) and 2 kicks +5 melee (1d6+3 bludgeoning)|
|Special Attacks:||Pounce, sudden leap|
|Special Qualities:||Low-light vision|
|Saves:||Fort +8, Ref +5, Will +5|
|Abilities:||Str 22, Dex 15, Con 20, Int 2, Wis 14, Cha 6|
|Skills:||Jump +11, Listen +5, Spot +5|
|Feats:||Multiattack, Power Attack|
|Environment:||Any temperate or hot|
|Organization:||Solitary, or flock (6-10) or migration (11+)|
That would make a hell of a roast dinner, Ma!
Sometimes, chickens grow really big and aggressive. Nobody knows exactly why, but a wizard probably did it. They look like horse-sized versions of chickens.
Dire chickens tend to savagely leap at any enemies they encounter and tear into them. To escape, they use their natural speed and jumping ability.
Pounce (Ex): A dire chicken can perform a full attack at the end of a charge.
Racial Bonuses: A dire chicken has a +5 bonus on Jump checks. Furthermore, they are always considered to have a running start for the purpose of jumping.
Sudden Leap (Ex): A dire chicken can perform a Jump check (and move the required distance) for a long jump or a high jump as a swift action.