Dire Tiger (3.5e Monster)

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Author: Aarnott (talk)
Date Created: 22:33, 17 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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You may be looking for the Dire Tiger from the SRD instead.


This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.

Dire Tiger[edit]

Dire Tiger

CR 8

N Huge Animal
Init/Senses +2/Low-light vision, scent; Listen +8, Spot +8
AC 26, touch 20, flat-footed 24
hp 120 (8 HD)
Fort/Ref/Will +10/+11/+10
Speed 50 ft. (10 squares), climb 20 ft. (4 squares)
Melee +19/+19 Claws (2d6+3) +17 Bite (2d6+3) or
Melee +19 Claw (2d6+3 plus automatic grapple, see Mauling Pounce)
Space/Reach 15 ft./10 ft.
Base Atk/Grp +6/+15
Atk Options Pounce, Sneak Attack +3d6, Rend, Mauling Pounce
Abilities Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills Swim +8, Jump +19, Hide +12*, Move Silently +12
  • In areas of tall grass or heavy undergrowth, the Hide bonus improves to +16.
Pounce (Ex) If a dire tiger charges, it can make a full attack.
Sneak Attack (Ex) A dire tiger deals 3d6 of sneak attack damage, as the Rogue ability.
Rend (Ex) Whenever a dire tiger hits with both claw attacks, it deals an additional 4d6+6 damage.
Mauling Pounce (Ex) Dire tigers maul people when they pounce. If a dire tigers' first claw attack hits when using pounce, it can immediately grapple the creature it hit. If it does, it deals its claw damage again, although sneak attack is not applied to the second set of claw damage, and it also deals Rend damage (as if the tiger had hit with both claw attacks).
Burst of Speed (Ex) Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. This gives the tiger a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on an average jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

Strategies and Tactics[edit]

A dire tiger is all about the initial attack. It waits patiently, hiding in very tall grass and then suddenly charges out with a deadly pounce burst of speed pounce. If all its attack hit on a pounce, it will deal 19d6+15 damage (average 81.5).

Many dire tigers will try to grapple with their pounce, if they are able. Although this deals less damage, the tiger will be in a position to tear apart their victim with little resistance.

After a pounce however, the tiger is not as strong a fighter, although still no pushover. Dire tigers sometimes hunt in pairs to make use of their flanking.


The pelt of a dire tiger can be used to create comfortable, furry Tigerskin Boots. The pelt provides the gold cost and experience cost required to craft the item.

Dire tiger pelts are valued at 3,200 gp on the open market.

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