Dire Wolverine (3.5e Monster)
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You may be looking for the Dire Wolverine from the SRD instead.
Note[edit]
This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.
Dire Wolverine[edit]
N Large Animal | |
Init/Senses | +3/Low-light vision, scent; Listen +6, Spot +6 |
AC | 21, touch 17, flat-footed 19 |
hp | 45 (4 HD) |
Fort/Ref/Will | +6/+6/+6 |
Speed | 30 ft. (6 squares), burrow 10 ft. (2 squares), climb 10 ft. (2 squares) |
Melee | +13/+13 Claws (1d6) +8 Bite (1d6+2) |
Space/Reach | 10 ft./5 ft. |
Base Atk/Grp | +3/+6 |
Atk Options | Claw Flurry, Fury, Frenzy |
Abilities | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
SQ | Fast healing 1, maximum 1/2 hp |
Skills | Climb +10 |
Advancement | — |
Claw Flurry (Ex) | The dire wolverine can make its claw attacks (2 when at full health, more when at lower health, see Frenzy) as a standard action with a -2 penalty to the attacks. |
Fury (Ex) | For every 5 hp the dire wolverine is missing, its damage increases by +1 and its bite attack gains a +1 bonus to hit (maximum +5 to hit), but it also receives a -1 penalty to its AC (maximum -5 penalty). |
Frenzy (Ex) | For every 10 hp the dire wolverine is missing, it gains an additional claw attack. |
Dire wolverines grow up to 12 feet in length and can weigh as much as 2,000 pounds. They are capable of killing creatures many times their size.
Strategies and Tactics[edit]
A dire wolverine fights ferociously, gaining strength and attacks the more damaged they are.
If it feels like it will be killed soon, it will burrow underground and spend a couple minutes to let its fast healing restore it to half health. If its enemy is nearby, it will launch a new attack.
Treasure[edit]
A dire wolverine liver has an incredible healing rate that, when consumed, can imbue its healing on a creature. The creature gains the benefits of Lesser Vigor per piece of liver consumed (CL 1). A dire wolverine's liver has enough pieces for 15 uses.
A dire wolverine liver is valued at 750 gp on the open market (50 gp per piece).
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