Dire Wolverine (3.5e Monster)

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Author: Aarnott (talk)
Date Created: 22:58, 29 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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You may be looking for the Dire Wolverine from the SRD instead.


This monster is balanced to fit in a high level of balance game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for characters of its CR.

Dire Wolverine[edit]

Dire Wolverine

CR 4

N Large Animal
Init/Senses +3/Low-light vision, scent; Listen +6, Spot +6
AC 21, touch 17, flat-footed 19
hp 45 (4 HD)
Fort/Ref/Will +6/+6/+6
Speed 30 ft. (6 squares), burrow 10 ft. (2 squares), climb 10 ft. (2 squares)
Melee +13/+13 Claws (1d6) +8 Bite (1d6+2)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +3/+6
Atk Options Claw Flurry, Fury, Frenzy
Abilities Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
SQ Fast healing 1, maximum 1/2 hp
Skills Climb +10
Claw Flurry (Ex) The dire wolverine can make its claw attacks (2 when at full health, more when at lower health, see Frenzy) as a standard action with a -2 penalty to the attacks.
Fury (Ex) For every 5 hp the dire wolverine is missing, its damage increases by +1 and its bite attack gains a +1 bonus to hit (maximum +5 to hit), but it also receives a -1 penalty to its AC (maximum -5 penalty).
Frenzy (Ex) For every 10 hp the dire wolverine is missing, it gains an additional claw attack.

Dire wolverines grow up to 12 feet in length and can weigh as much as 2,000 pounds. They are capable of killing creatures many times their size.

Strategies and Tactics[edit]

A dire wolverine fights ferociously, gaining strength and attacks the more damaged they are.

If it feels like it will be killed soon, it will burrow underground and spend a couple minutes to let its fast healing restore it to half health. If its enemy is nearby, it will launch a new attack.


A dire wolverine liver has an incredible healing rate that, when consumed, can imbue its healing on a creature. The creature gains the benefits of Lesser Vigor per piece of liver consumed (CL 1). A dire wolverine's liver has enough pieces for 15 uses.

A dire wolverine liver is valued at 750 gp on the open market (50 gp per piece).

Back to Main Page3.5e HomebrewSourcebooksDire Petting ZooBestiary
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Article BalanceHigh +
AuthorAarnott +
Challenge Rating4 +
Identifier3.5e Monster +
NameDire Wolverine +
RatingUndiscussed +
SizeLarge +
TitleDire Wolverine +
TypeAnimal +