Duality Elemental (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Rithaniel (talk)
Date Created: October 17, 2009
Status: Done
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article
Duality Elemental, Small Duality Elemental, Medium Duality Elemental, Large
Size/Type: Small Elemental Medium Elemental Large Elemental
Hit Dice: 3d8+3 (20 hp) 6d8+18 (49 hp) 12d8+60 (118 hp)
Initiative: +7 +10 +13
Speed: Fly 100 ft. (perfect) (20 squares) Fly 110 ft. (perfect) (22 squares) Fly 120 ft. (perfect) (24 squares)
Armor Class: 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15 21 (+6 Dex, +5 natural), touch 16, flat-footed 15 24 (-1 size, +9 Dex, +6 natural), touch 18, flat-footed 15
Base Attack/Grapple: +2/-1 +4/+6 +9/+16
Attack: Slam +7 melee (1d6+1) Slam +11 melee (1d8+2) Slam +18 melee (2d8+3)
Full Attack: 2 slams +7 melee (1d6+1) 2 slams +11 melee (1d8+2) 2 slams +18 melee (2d8+3)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Burst of death, burst of life Burst of death, burst of life Burst of death, burst of life
Special Qualities: Darkvision 60 ft., DR 2/-, elemental traits, of two worlds, volatility Darkvision 60 ft., DR 4/-, elemental traits, of two worlds, volatility Darkvision 60 ft., DR 6/-, elemental traits, of two worlds, volatility
Saves: Fort +4, Ref +6, Will +4 Fort +8, Ref +11, Will +8 Fort +13, Ref +17, Will +12
Abilities: Str 12, Dex 16, Con 13, Int 5, Wis 13, Cha 13 Str 14, Dex 22, Con 17, Int 5, Wis 16, Cha 16 Str 16, Dex 28, Con 21, Int 5, Wis 19, Cha 19
Skills: Listen +6, Spot +6 Listen +9, Spot +10 Listen +13, Spot +14
Feats: Alertness, Weapon Focus (Slam), Improved Initiative B, Weapon FinesseB Alertness, Flyby Attack, Weapon Focus (Slam), Improved Initiative B, Weapon FinesseB Alertness, Dodge, Flyby Attack, Mobility, Weapon Focus (Slam), Improved Initiative B, Weapon FinesseB
Environment: Any positive or negative dominant plane. Any positive or negative dominant plane. Any positive or negative dominant plane.
Organization: Solitary Solitary Solitary
Challenge Rating: 3 7 10
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 4-5 HD (Small) 7-11 HD (Medium) 13-17 HD (Large)
Level Adjustment:


Duality Elemental, Huge Duality Elemental, Greater Duality Elemental, Elder
Size/Type: Huge Elemental Huge Elemental Huge Elemental
Hit Dice: 18d8+126 (211 hp) 24d8+216 (328 hp) 30d8+330 (469 hp)
Initiative: +16 +19 +26
Speed: Fly 130 ft. (perfect) (26 squares) Fly 140 ft. (perfect) (28 squares) Fly 150 ft. (perfect) (30 squares)
Armor Class: 27 (-2 size, +12 Dex, +7 natural), touch 20, flat-footed 15 31 (-2 size, +15 Dex, +8 natural), touch 23, flat-footed 16 35 (-2 size, +18 Dex, +9 natural), touch 26, flat-footed 17
Base Attack/Grapple: +13/+25 +18/+31 +22/+36
Attack: Slam +24 melee (2d10+4) Slam +32 melee (2d10+5/19-20) Slam +39 melee (2d10+6/19-20)
Full Attack: 2 slams +24 melee (2d10+4) 2 slams +32 melee (2d10+5/19-20) 2 slams +39 melee (2d10+6/19-20)
Space/Reach: 15 ft./15 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: Burst of death, burst of life Burst of death, burst of life Burst of death, burst of life
Special Qualities: Darkvision 60 ft., DR 8/-, elemental traits, of two worlds, volatility Darkvision 60 ft., DR 10/-, elemental traits, of two worlds, volatility Darkvision 60 ft., DR 12/-, elemental traits, of two worlds, volatility
Saves: Fort +18, Ref +23, Will +17 Fort +23, Ref +29, Will +21 Fort +26, Ref +33, Will +24
Abilities: Str 18, Dex 34, Con 25, Int 5, Wis 22, Cha 22 Str 20, Dex 40, Con 29, Int 5, Wis 25, Cha 25 Str 22, Dex 46, Con 33, Int 5, Wis 28, Cha 28
Skills: Listen +18, Spot +19 Listen +22, Spot +23 Listen +27, Spot +28
Feats: Alertness, Dodge, Flyby Attack, Mobility, Improved Flyby Attack, Endurance, Weapon Focus (Slam), Improved Initiative B, Weapon FinesseB Alertness, Dodge, Flyby Attack, Mobility, Improved Flyby Attack, Endurance, Diehard, Improved Critical (Slam), Weapon Focus (Slam), Improved Initiative B, Weapon FinesseB Alertness, Dodge, Flyby Attack, Mobility, Improved Flyby Attack, Superior Initiative, Endurance, Diehard, Epic Endurance, Improved Critical (Slam), Weapon Focus (Slam), Improved Initiative B, Weapon FinesseB
Environment: Any positive or negative dominant plane. Any positive or negative dominant plane. Any positive or negative dominant plane.
Organization: Solitary Solitary Solitary
Challenge Rating: 14 17 21
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 19-23 HD (Huge) 25-29 HD (Huge) 31-66 HD (Huge)
Level Adjustment:


File:1246614369366.jpg
A duality elemental, in both darkness and light.

The air shuddered with a silent charge as the world grew sharper in contrast, shadows become darker and lights becoming brighter as the figure rose before them, bolts of black lightning arcing from it's lithe form to the ground as it's eye's shone like pits of darkest night from the blinding white light of it's body. The group didn't know what to do before it pounced, turning into a blinding blur of shadows as it raced into their ranks.

A duality elemental is an incarnation of both night and day, of both life and death, and of both good and evil. Paradoxial in the most basic way, a duality elemental consists of two tides of energy, one negative, one positive, which never quite overwhelm each other, yet, as they clash within the elementals body, grant it unpredictable power. A duality elemental is often beleived to come into existance when a sufficiently massive force of negative or positive energy blossoms into a plane dominated by the opposite form of energy. It is beleived that, when this happens, the foriegn energy form is dense enough to temporarily change the plane within it, to becoming more dominant of it's own energy type. When this happens, the two forces of the plane begin fighting against each other for dominance, neither being able to overwhelm the other as they are both rooted within the plane, and eventually resulting in a self driven force being born in the way that others elementals are formed. Duality elementals have a wide range of appearance, from an angelic, bright figure with a jet black outline, to a simple, grey blur that crackles with both utterdark lightning and silver lightning.

Combat[edit]

Duality elementals are unpredictable, and can attack at any given point in time without a second thought. Of course, at the same time, a duality elemental can also be more reserved, and remain in the background, not doing anything, for long periods of time, before the energies within themselves begin conflicting again and drive them into a frenzy.

Table: Duality Elemental Sizes
Elemental Height Burst of Life/Death
Damage/Healing Save DC Radius
Small 4 ft. 2d8 12 10 ft.
Medium 8 ft. 4d8 16 20 ft.
Large 16 ft. 8d8 20 30 ft.
Huge 32 ft. 12d8 25 40 ft.
Greater 35 ft. 16d8 29 50 ft.
Elder 38 ft. 20d8 34 60 ft.

Burst of Death (Ex): Duality elementals are partially made of death, the raw essense of the negative of life, and can unleash this energy in a flood of death around them. Once every 1d4 rounds, a duality elemental can create a 'burst of death' around them, forcing all creatures within a number of feet of them (as shown on Table: Duality Elemental Sizes) to make a Fortitude save (DC shown on Table: Duality Elemental Sizes), or take an ammount of negative energy damage as shown on Table: Duality Elemental Sizes. If a creature that is healed by negative energy is caught within this burst, then treat it as a 'burst of life' in regards to them.

Burst of Life (Ex): Duality elementals are partially made of life, the raw essense of the soul and eternal creation, and can unleash this energy in a surge of life around them. Once every 1d4 rounds, a duality elemental can create a 'burst of life' around them, using positive energy to heal all creatures within a number of feet of them (as shown on Table: Duality Elemental Sizes) by the ammount shown on Table: Duality Elemental Sizes. If a creature that is damaged by positive energy is caught within this burst, then treat it as a 'burst of death' in regards to them.

Of Two Worlds (Ex): A duality elemental is silumtaneously an incarnation of death, and an incarnation of life. Due to this, it is very difficult to combat them with energies of life or death. Whenever a duality elemental is affected by either a negative energy effect or a positive energy effect that deals or heals damage, they may choose wether they wish to be healed or damaged by that effect, and are affected accordingly.

Volatility (Ex): By their very nature, a duality elemental is dangerous foe. The positive and negative forces within them are constantly swirling, attempting to overwhelm each other, and resulting in massive surges of power, making them seem to be twice as powerful as they should. A duality elemental is considered to have twice as many HD than they actually have for the purposes of spells or effects dependant on HD.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways neutral +
AuthorRithaniel +
Challenge Rating3 +, 7 +, 10 +, 14 +, 17 + and 21 +
EnvironmentAny positive or negative dominant plane. +
Identifier3.5e Monster +
Level Adjustment+
Rated ByFranken Kesey +
RatingRating Pending +
SizeSmall +, Medium +, Large + and Huge +
TitleDuality Elemental +
TypeElemental +