Open main menu

Dungeons and Dragons Wiki β

Ectoplasmic Limb (3.5e Power)

Homebrew.png
Author: Ghostwheel (talk)
Date Created: October 12th, 2025
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Ectoplasmic Limb
Psychometabolism
Level: Psion 1, Psychic Warrior 1,
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour / level
Power Points: 1


You create an ectoplasmic limb that serves as a replacement for a missing one. For the duration of this power, you have full use of one of your missing limbs. Treat this limb as your own for all intents and purposes, such as it taking damage or being in pain.

You may manifest this an additional time to manifest an additional limb. The limbs are obviously otherworldly and do not appear to be normal, either appearing strange, being transparent, or some other obvious sign.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 4 additional power points the limb appears to be normal in every way possible.
  2. If you spend 6 additional power points, any damage the loss of the limb would cause you disappears while the power is in effect. This allows you to also manifest specific organs in case they are damaged or lost.
  3. If you spend 8 additional power points, you can instead create an extra limb.
Each extra arm allows you to wield an additional weapon at a time, while each extra leg increases your movement speed by an addition 5 feet. Other limbs may be possible to manifest, and give benefits according to your DM.
If you use this option multiple times, each additional time costs 2 extra power points on top of the 8 additional power points.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior