3.5e Psychic Warrior Powers

From Dungeons and Dragons Wiki
Jump to: navigation, search

Back to Main Page3.5e HomebrewClass Ability ComponentsPowers

Add your own power to Dungeons & Dragons Wiki by clicking the link and following the instructions.

This page contains the homebrew class power list for the Psychic Warrior class. You may instead be looking for the SRD Psychic Warrior Powers.

Psychic Warrior Powers

1st-Level Psychic Warrior Powers

Adaptive Shell: Slowly adapt to your environment.

Astral Mount: Summon a mount which you can ride made out of ectoplasm.

Aura of Poison: Give off a poisonous aura which drains the health of those afflicted by it.

Cat's Feet: Your feet and boots meld and transform into the hind paws of a cat.

Concussive Fist: A favorite of psionic monks, this power allow you to deliver a unarmed strike with a lot of power behind it.

Crystal Frightful Blow: A hit point consuming power which deals moderate physical damage to one or more targets, and shakes their morale.

Crystal Strike: A hit point consuming power which deals physical damage to one or more targets.

Discover Weak Spot: Discover their weak point, allowing your next attack to qualify for sneak attack and deal some extra precision damage.

Hovering: You calmly hover in place using your psionic powers.

Magnetic Oscillation: It's difficult to hit opponents when your metal weapons keep shaking.

Manifest Blade: A power which replicate the effect of a mindblade.

Mental Ping: A lesser form of touchsight which gives blindsense, provided you use move actions to retain it.

Mental Watchguard: Detect dangers around an ally and their general status, even if you're not in the same room.

Power Flower: Hold the charge on one touch power per forelimb.

Psionic Jelly Floor: This power turns the floor into a thick layer of bouncy jelly.

Psychic Strike: A replacement for the Soulknife ability to be used with manifest blade.

Puppet Weapon: Puppet around and use a weapon with telekinetic force.

Regenerate Flesh: You expend power from your psionic well, forcibly causing your flesh to regenerate.

Sinclair's Sacrificial Mental Conduit: Create a mental link between you and an ally, and take some of their mental pain.

Soulblade: After the manner of Mind Blade, but as an augmented power instead of a supernatural ability.

Teleport to Hand: You teleport an item to your hand.

Velocity Trap: You generate a "boost pad" which launches creatures walking upon it in a direction of choice.

Weaponkinesis: Attack in melee, at range, by telekinetically controlling your weapon.


2nd-Level Psychic Warrior Powers

Blinding Flash: You bend light to create a powerful blinding cone.

Cancel Momentum: As you manifest this power you cause a creature's momentum to slow down and preventing them from moving.

Change Energy Damage: Convert energy damage type.

Crystal Gutwrenching Blow: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them sickened or nauseated.

Crystal Maneuver: A hit point consuming power which deals minor physical damage to one or more targets, and perform a combat maneuver on them.

Crystal Stunning Strike: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them stunned or staggered.

Detect Status: Highlight allies and enemies that are below 30% HP in a small area. With investment, will also show conditions.

Ectoplasmic Scuttler: Give yourself ectoplasmic legs which move you independently of your own movement.

Extreme Burst: You gain an extreme burst of speed by slowing down time.

Foresee Weakness: The next hit you make will be a critical hit.

Imagined Copy: Appear to duplicate yourself, at least for one creature. They won't know which one is the real you until forced to interact with your mental trickery.

Instant Calculation: Become able to crunch numbers in your head instantly, allowing you to dodge incoming attacks with the power of your mind.

Marathon: Double overland speed.

Metal Shell: Make a highly protective suit of armor for yourself, or trap your opponent in a prison of iron.

Personal Reconstruction: You cause your body to rapidly regenerate it cellular structure

Phantom Flanker: You teleport behind your opponent, leaving smoke and an illusory monster in your previous position.

Physical Chronorestoration: You partially rejuvenate your body, allowing you to keep going with your activities.

Psionic Leash: Form a tangled net of ectoplasm which you can teather and pull upon.

Psionic Mass Charge: Telekinetically move with near light speed, flinging creatures out of your way.

Warp Light: Target creature or object became invisible


3rd-Level Psychic Warrior Powers

Biotic Inversion: Burn away your max hp to gain additional temporary power points.

Charged Bubbler: Summon one, many, or a cloud of charged bubbles to attack or shield yourself with.

Claws of the Vampire, Revised: A version of Claws of the Vampire that doesn't suck.

Complete Telekinesis: A good, united version of all the telekinesis powers for the psionicists.

Crystal Knockdown Strike: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them prone.

Crystal Spindizzy Strike: A hit point consuming power which deals moderate physical damage to one or more targets, and renders them confused.

Death Ray: You fire a beam of energy which deal high amount of piercing damage.

Ecto Bubble: Create a bubble of ectoplasm of entrap the target, or to save yourself.

Electromagnetic Shield: Deflect mundane arrows, and resist mundane and magical attacks from metal weapons.

Ethereal Permeation: Pass through barriers (provided they are thin enough) for 1 round/level.

Monomolecular Blade: You create a monomolecular blade of ectoplasm and force which devastate your opponents.

Muscle Fission: You use the power of psychometabolism to quadruple your muscle mass, making you intensely strong.

Power Shield: Create a psionic shield capable of withstanding impacts; at the start of your turn, the shield explodes, knocking adjacent targets prone.

Stop Hitting Yourself: Enemies will think twice about making a full attack on anyone anytime soon.

TK Pressure: You exude a massive amount of telekinetic creature which pushes them away and deflect incoming projectile.

Thousand Blades Stance: You create a thousand daggers made of psionic energy.

Vampiric Blade, Revised: A version of Claws of the Vampire that doesn't suck.

Warp Cloak: Become invisible.


4th-Level Psychic Warrior Powers

Chainsaw Arms: You get chainsaw arms. What could be cooler?

Claw of Energy, Revised: A version of Claw of Energy that doesn't suck.

Ego Shield: Create a shield which absorbs damage.

Inhibiting Strike: Your weapon's next strike gains extra damage, and inhibits the use of complex actions for 1 round.

Temporal Recall: You revert your own personal time, returning to a state you were in 1 round ago.

Truevenom Weapon, Revised: Deal constitution damage with your weapon attacks.

Truevenom, Revised: Deal constitution damage with your claw attacks.

Weapon of Energy, Revised: A version of Weapon of Energy that doesn't suck.


5th-Level Psychic Warrior Powers

Arcane Replication: Replicate the effect of a single arcane spell.

Cadence of the Last Breath: You shut down the lungs of up to 10 creatures and deprive them of their will to live. The lonelier the target, the better.

Chakra Purification: Remove all status effects and heal yourself.

Psi Kick: Kick a creature with the power of psionic might, and bull rush them far away.

Psychic Explosion: You unleash your psionic energy in a massive burst of energy.

Psychic Point Singularity: You create a singularity of pure psychic might, greatly harming any creatures caught in it.

Vital Fortress: Convert your hp into temp hp. You can double your hit points, but recovery will be very difficult.


6th-Level Psychic Warrior Powers

Astral Phantom: Duplicate astral assistance, astral protector, and astral invader.

Gauss Whip: A powerful whip which drags out temp hp from the opponent, and make them explode on death.

Image of Fear: Take on the image of what they fear the most, gaining an aura of fear or expending it to scare someone to death.

Psychic Halo: As repulsion with a concealment effect.

Segment Body: Separate yourself into pieces which float around on their own.

Sky Hammer: Conjure a giant column to crush your foes under its weight.

Unavoidable Strike: Your next attack will hit and deal damage, no matter what.



Adding New Powers[edit]

To add a power to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Power. The power must also have "Psychic Warrior #" in it's level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.