Extendoglove (3.5e Equipment)
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Extendoglove
Exotic One-Handed Melee
Cost: | 3000 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | 20/x2 |
Weight2: | 3 lbs |
Type3: | Bludgeoning or Piercing |
HP4: | 6 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The extendoglove is either a bright red leather glove or a punching dagger. Either way, the object is attached to a gauntlet via a complicated contraption of springs.
The bright red leather glove version deals nonlethal bludgeoning damage, while the punching dagger version deals lethal piercing damage. With either weapon, you can accept a -4 penalty to your attack roll to swap from lethal to nonlethal, or vice-versa.
When used to make a single attack as a standard action, the Extendoglove grants 30' of extra reach (+10' for every size category larger than Medium, or -10' for every size category smaller than Medium (Diminutive and Fine creatures get no bonus)). When used as an attack action instead (such as with a full attack or attack of opportunity), the Extendoglove grants half as much reach. Unlike most reach weapons, the Extendoglove can be used to make attacks against creatures who are closer than the full distance.
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