Fast Reaction (4e Power)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Fast Reaction Joker Utility 12
| |
You see that explosion coming, you decide to make it explode a bit earlier. | |
Encounter ✦ Martial, Weapon | |
Immediate Interrupt | None |
Trigger: An enemy makes a ranged explosion attack. | |
Prerequisite: The joker must have at least one light projectile. | |
Requirement: The joker cant be wielding any weapon that isn't a light projectile. | |
Effect: You can change the center of the explosion, but it still need to hit you. Any targets that are in the new area suffer the attack of the explosion, even if it is one ally of the enemy that made the explosion or that enemy. | |
Sustain Standard Action "Standard Action Action" is not in the list (Free Action, Minor Action, Move Action, Standard Action, Immediate Reaction Action, Immediate Trigger Action, Free, Minor, Move, Standard, ...) of allowed values for the "Sustain Action Type" property. : You recover the power of using this power once more in this encounter, this sustain can only be used 3 times per encounter, this can be only done in your turn and only in your next turn.
|
Back to Main Page → 4e Homebrew → 4e Powers → Joker Powers