Fighting Style (5e)

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Disambiguation.png
Fighting Style exists in other D&D editions see:

Fighting Style (disambiguation).

Fighting Style is a feature of the Fighter, Paladin, and Ranger classes. The choices vary by class.

Archery[edit]

Disambiguation.png Also see Archery (disambiguation)
[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers

Blessed Warrior[edit]

optional fighting style
[2] Bonus cantrips.(unofficial summation)
This style is used by: Paladins

Blind Fighting[edit]

optional fighting style
[2] Gain short range blindsight.(unofficial summation)
This style is used by: Fighters, Paladins, Rangers

Close Quarters Shooter[edit]

UA
[3] You are trained in making ranged attacks at close quarters...

This style is used by: Fighters, Paladins, Rangers

Defense[edit]

Disambiguation.png Also see Defense (disambiguation)
[1] While you are wearing armor, you gain a +1 bonus to AC.

This style is used by: Fighters, Paladins, Rangers

Druidic Warrior[edit]

optional fighting style
[2] Bonus cantrips.(unofficial summation)
This style is used by: Rangers

Dueling[edit]

Disambiguation.png Also see Dueling (disambiguation)
[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

This style is used by: Fighters, Paladins, Rangers

Interception[edit]

optional fighting style
[2] Lessen damage taken, by a nearby ally, from an attack.(unofficial summation)
This style is used by: Fighters, Paladins

Great Weapon Fighting[edit]

Disambiguation.png Also see Archery (disambiguation)
[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

This style is used by: Fighters, Paladins

Mariner[edit]

UA
[4] ...Mariners can defend themselves without relying on heavy armor or bulky shields.

This style is used by: Fighters, Paladins, Rangers

Protection[edit]

Disambiguation.png Also see Archery (disambiguation)
[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

This style is used by: Fighters, Paladins

Tunnel Fighter[edit]

UA
[3] You excel at defending narrow passages, doorways, and other tight spaces...

This style is used by: Fighters, Paladins, Rangers

Superior Technique[edit]

optional fighting style
[2] Gain a maneuver. Gain one Superiority Die (see Battle Master).(unofficial summation)
This style is used by: Fighters

Thrown Weapon Fighting[edit]

optional fighting style
[2] Can draw and attack with a thrown weapon as part of the same action. Gain bonus to damage with weapon when thrown.(unofficial summation)
This style is used by: Fighters, Rangers

Two-Weapon Fighting[edit]

Disambiguation.png Also see Archery (disambiguation)
[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

This style is used by: Fighters, Rangers

Unarmed Fighting[edit]

optional fighting style
[2] Greater damage with unarmed strike. Deal damage to creature you grapple.(unofficial summation)
This style is used by: Fighters

Sources and Notes[edit]

UA: Unearthed Arcana Rules are "DM optional" and not permitted in Adventure League play.

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