SRD5:Fighter

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Disambiguation.png This article is about SRD:Fighter
For other uses of SRD:Fighter, see SRD:Fighter (disambiguation).
This material from the 5th edition SRD is published under the OGL

Fighter is a class in 5th edition.

Class Features[edit]

As a Fighter, you gain the following class features.

Hit Points[edit]

Hit Dice: 1d10 per Fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after first

Proficiencies[edit]

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival.

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:


Fighter Overview Table[edit]

The Fighter

Level Proficiency
Bonus
Features
1st +2 Fighting Style, Second Wind
2nd +2 Action Surge (one use)
3rd +2 Martial Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Martial Archetype feature
8th +3 Ability Score Improvement
9th +4 Indomitable (one use)
10th +4 Martial archetype feature
11th +4 Extra Attack (2)
12th +4 Ability Score Improvement
13th +5 Indomitable (two uses)
14th +5 Ability Score Improvement
15th +5 Martial Archetype feature
16th +5 Ability Score Improvement
17th +6 Action Surge (two uses), Indomitable (three uses)
18th +6 Martial Archetype feature
19th +6 Ability Score Improvement
20th +6 Extra Attack (3)

Fighting Style[edit]

You adopt a particular style of fighting as your specialty. Choose one of the following options.

Archery[edit]

You gain +2 bonus to attack rolls you make with ranged weapons.

Defense[edit]

While you are wearing armor, you gain a +1 bonus to AC.

Dueling[edit]

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting[edit]

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection[edit]

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting[edit]

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind[edit]

You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge[edit]

Starting at 2nd level, you can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Archetype[edit]

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Martial Archetypes[edit]

This section exceeds the text of the SRD

(12 official and unofficial Martial Archetypes.)

Martial ArchetypeFeaturesSummarySource
Arcane ArcherArcane Archer Lore, Arcane Shot, Magic Arrow, Curving ShotThis archetype infuses arrows with magic.Xanathar's Guide to Everything
BanneretRestriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwarka.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership.Sword Coast Adventurer's Guide
Battle MasterCombat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, RelentlessThis subclass gains dice to use for maneuvers.Player's Handbook (5e)
CavalierBonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant DefenderThis archetype focuses on mounted combat and protecting allies.Xanathar's Guide to Everything
ChampionImproved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, SurvivorChampions focus on the development of raw physical powerSRD5
Eldritch KnightSpellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War MagicCombines magic with martial prowessPlayer's Handbook (5e)
Monster HunterBonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, RelentlessThese fighters specialize in opposing creatures of gothic horror.UA Gothic Characters
SamuraiBonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before DeathThese fighters embody an unbreakable fighting spirit.Xanathar's Guide to Everything
Scout UABonus Proficiencies, Conbat Superiority, Natural Explorer, Improved Combat Superiority, RelentlessDEPRECATED! This subclass focuses on pathfindingUA Classics Revisited
Sharpshooter (5e)/Martial ArchetypeSteady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap ShotThis archetype focuses on ranged combatUA Fighter
WarbladeAdaptive Style, Blade Meditation, Battle Clarity, Evasive Reflexes, Stance MasteryVersatile master of many stances.Vaegrim
WarriorWarrior's Technique, Formidable, Shuffling Steps, Versatile, Master WarriorSimple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass.Rlyehable

Ability Score Improvement[edit]

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Indomitable[edit]

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.

Sources[edit]



Back to Main PageSystem Reference DocumentClasses

Facts about "Fighter"
AuthorSRD5 +
Canontrue +
FeaturesFighting Style +, Action Surge +, Martial Archetype +, Ability Score Improvement +, Extra Attack + and Indomitable +
Hit Die1d10 +
Length20 +
PublicationSRD5 +
SaveStrength + and Constitution +
SkillAcrobatics +, Athletics +, History +, Insight +, Intimidation +, Perception +, Survival + and Animal Handling +
SummaryWarriors, Archers, Mercenaries, Guards, Enforcers +
TitleFighter +