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Ghost (5e24)

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Ghost exists in other D&D editions see:

Ghost (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY



Ghost
by Thomas Nast
via Mediawiki Commons
Public Domain
Image is not part of the source
Ghost [1][2]
Medium Undead (Ghosts), Neutral
AC: 11Initiative: +1 (11)
HP: 45 (10d8)
Speed: 5 ft., Fly 40 ft. (hover)
Mod Save Mod Save Mod Save
Str 7 -2 -2 Dex 13 +1 +1 Con 10 +0 +0
Int 10 +0 +0 Wis 12 +1 +1 Cha 17 +3 +3
Resistances: Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities: Necrotic, poison; Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Common plus one other language
CR: 4 (XP 1,100; PB +2)

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object. 

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10+3) Necrotic damage.

Etheralness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6+3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers.

The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours.

Success: The target is immune to this ghost’s Possession for 24 hours.

 + 

Additional PropertiesEdit

Habitat: Underdark, Urban|}}
Treasure: Any

End of the SRD 5.2 material

LoreEdit

Unofficial Description: Incorporeal spirit.

Other LoreEdit

 3.5e lore  [SRD3 OGL] [3] 
Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered.


Found in AdventuresEdit

Sources and NotesEdit

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 284. Licensed: CC-BY
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 131. Licensed: © Wizards of the Coast.
  3. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].