Githzerai Anarch (5e)

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 5th edition (2014) Pointer  + 

Githzerai Anarch (pointer) [1] [2] [3]
Medium Humanoid (Gith, Githzerai), Any Alignment
Armor Class: 20 (psychic defense)
Hit Points: 144
Speed: 30 ft., fly 40 ft. (hover)
STR DEX CON INT WIS CHA
Saving Throws: Str, Dex, Int, Wis
Skills: Arcana, Insight, Perception
Senses: passive Perception 20
Languages: Gith
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Legendary Resistance (1/Day). [4] [5]

Psychic Defense.

Actions

Multiattack.

Unarmed Strike. [6] Melee Weapon Attack

Spellcasting (Psionic, Wisdom). [7]

Legendary Actions

The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The humanoid regains spent legendary actions at the start of its turn.

Strike.

Teleport.

Change Gravity (Costs 3 Actions).

Unofficial Description: Anarchs are the legendary heads of Githzerai citadels and communities.



Githzerai Anarch's Lair

Artificial islands of stability in Limbo[8]

Lair Actions

When fighting inside its lair, an githzerai anarch can use lair actions. On initiative count 20 (losing initiative ties), the humanoid takes a lair action to cause one of the following effects; the humanoid can’t use the same effect two rounds in a row:

  • Create Object
  • Move Object
  • Psionic Bolt

Regional Effects

The region surrounding the lair

  • Form Substance
  • Stabilize Object

If the Anarch dies, regional effects dissaper in 1d6 rounds.


Found in Adventures[edit]

    No Data


Sources and Notes[edit]

  1. Jump up Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e 2014) Wizards of the Coast. ISBN 0786966246. p. 207. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e 2014) Wizards of the Coast. ISBN 0786967870. p. 142. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Jump up Variation (alignment) - MToF variant is Lawful Neutral.
  4. Jump up Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
  5. Jump up Variation (legendary resistance}} - MotM version only.
  6. Jump up Variation (unarmed strike) - MToF version does more damage.
  7. Jump up Variation (spellcasting) - MToF version is a feature rather than an action, and the spell list is different.
  8. Jump up summarized - MToF p.207

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Facts about "Githzerai Anarch (5e)"
AlignmentAny Alignment +
AuthorMToF + and MotM +
CRval16 +
Canontrue +
Challenge Rating16 +
Creature NameGithzerai Anarch +
Experience Points15,000 +
FeaturesLegendary Resistance +, Psychic Defense +, Multiattack +, Unarmed Strike +, Spellcasting +, Strike +, Teleport + and Change Gravity +
Has Lairtrue +
Hit Points144 +
Legendary Monstertrue +
NameGithzerai Anarch +
PublicationMToF + and MotM +
SizeMedium +
SortTextGithzerai Anarch 5e +
SubtypeGith + and Githzerai +
SummaryAnarchs are the legendary heads of Githzerai citadels and communities. +
TypeHumanoid +