Great Pick (3.5e Equipment)

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Author: Zarathustra91 (talk)
Date Created: 31/12/2021
Status: Complete
Editing: Clarity edits only please
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Great Pick

Exotic Two-Handed Melee

Cost: 64 gp
Damage (Small): 1d10
Damage (Medium)1: 1d12
Critical: 20x4
Weight2: 10 lbs
Type3: Piercing
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A great pick (also spelled "greatpick") is a big two-handed variety of war pick and has a very long spike on the reverse of the hammer head. Usually, this spike was slightly curved downwards, much like a miner's pickaxe.

The damage a great pick does is not large for a two-handed weapon, but with every swing it has the chance to do massive critical damage on a lucky strike. Typically, a great pick is 5.5 feet long.

The great pick is a heavy two-handed weapon, whose rarity and extremely top-heavy balance make it an exotic weapon. Only a character with the Exotic Weapon Proficiency feat can wield a siege pick in two hands without penalties.


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorZarathustra91 +
ClassMelee +
Cost64 gp +
Critical20x4 +
Damage1d12 +
Damage TypePiercing +
Hardness10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range+
RatingUndiscussed +
SizeTwo-Handed +
TitleGreat Pick +
Weight10 +