Kraken (5e)/Lair
From Dungeons and Dragons Wiki
5th edition (2014) Pointer +
Kraken's Lair
[1] A kraken's lair is in the ocean depths, often near shipwrecks.
Lair Actions
[1] When fighting inside its lair, an kraken can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:
- Strong Current
- Lightning Vulnerability.
- Electricity.
Regional Effects
[1] Waters and lands near its lair
- Weather Control.
- Water Elementals.
- Agressive Aquatic Creatures.
When the kraken dies, all of these regional effects fade immediately.
Sources and Notes[edit]
- ↑ Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 196-197. Licensed: © Wizards of the Coast (used under 'fair use' clause).
Back to Main Page → 5x → 5e → Monster → Monstrosity
Facts about "Kraken (5e)/Lair"
Author | Monster Manual (5e) + |
Canon | true + |
Has Lair | true + |
Publication | Monster Manual (5e) + |