Mote (3.5e Monster)
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|Size/Type:||Tiny Outsider (Extraplanar, Positive)|
|Hit Dice:||1d8 (4 hp)|
|Speed:||Fly 60 ft. (perfect) (12 squares)|
|Armor Class:||13, touch 13, flat-footed 12|
|Attack:||Light ray +2 ranged touch (1d6)|
|Full Attack:||Light ray +2 ranged touch (1d6)|
|Space/Reach:||2½ ft./0 ft.|
|Special Qualities:||Darkvision 60 ft, damage reduction 5/magic, immunity to sleep and paralysis, low-light vision, extra healing, vulnerability to negative energy, positive resonance.|
|Saves:||Fort +3, Ref +3, Will +3|
|Abilities:||Str 1, Dex 12, Con 11, Int 2, Wis 13, Cha 9|
|Skills:||Hide +5, Listen +5, Move Silently +5, Spot +5|
|Environment:||Any positive-dominant plane|
|Advancement:||3 HD (Small)|
Motes are little bits of positive energy that condensed into a simple form of life. When a mote dies, the positive energy that they are made of condenses further into a small gold bead, known as a mote bead.
Light Ray (Ex): A mote’s light rays have a range of 30 feet. This attack overcomes damage reduction of any type.
Positive Resonance (Ex): While in a location with the major positive-dominant trait, motes get a +2 morale bonus to all attack rolls and saving throws and a +2 morale bonus to AC.
Extra Healing (Ex): Motes gain 50% more from magical healing due to their Positive subtype.
|Plane of Life|
|This piece of homebrew is part of the Plane of Life sourcebook, a collection of content about positive energy.|