Nor Galad (4e Campaign Setting)/DM Monsters

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Monsters[edit]

Orcs:[edit]

These fearsome "creatures" are usually of no threat to the Empires, but will occasionally raid outer lying villages. There has been no great move against the Orcs yet, as they are not considered a great threat to the empire. Orcs are split up into two branches: intelligent, and unintelligent. In intelligent, you have tribal barbarian orcs, the Kingdom of Haburama, and a few other kingdoms scattered around the world, most notably, the escapee orcs of the Yuan-Ti nation (on the Africa-esque continent). In the unintelligent branch, you have dark orcs, which are usually used as fodder for stealthy operations by the Dark Drow (Malrath). The dark orcs, like the other orcs in the unintelligent branch, are creatures with only basic instincts, grown out of darkness and whatever molecules of matter lie around. . However, the dark orcs are almost un-heard of- and are not considered a threat to the empire of Nor Galad as a whole.

Clackers:[edit]

Few know about these dark and dangerous creatures, and those who do don't want to ecounter them. These small but fearsome creatues feed of of human souls and store them In shadow crystals: some believe that they are bringing the souls to The Shrouded One.

Jugernauts:[edit]

Juggernauts are large creatues, capable of human like speech if taught. They have trouble getting over there wolf-like instincts.They are dangerous as foe, but are generally left alone. They are very quick learners, and can learn languages and combat moves very quickly. They are very intimadating, covered in spiked, with claw/hands, which make most people run in fear. They are not widely known. DM: Juggernaut were sent there by the Dwarven God and Nature god as a protection against the clackers.

Drow:[edit]

Not all Drow are evil, but most are. The biggest threat to the Kingdoms right now is the drow that reside in the shade caverns, the Malrath, or shade drow.

Malrath[edit]

The Malrath are evil elves who succumbed to the powers of the elder three, letting ink and darkness pour through their skin, tainting it ebony. It is said that when a Drow Malrath is born, the skin is not ebony, but a different shade, and is then pigmented by The Three. The malrath are extremely dangerous, and are masters of dark magic,poisons, and tracking. The shade caverns are located on a 100 mile long stretch under some of the largest kingdoms in the world, and the Malrath are getting impatient. They are one of the most dangerous creatures around. Another large threat to the empires are the Wasteland Drow.

Wasteland Drow:[edit]

Werewolves and Lycanthropes[edit]

Factors of Lycanthropy[edit]

LINK

Werewolves (genetic) 1) Control it //female side 2) Turn into wolves

Lycanthropes (turned) 1) Turned, no control over when they turn wolf/man

-- Wolf-Belts//transformation -- Standard



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