Nor Galad (4e Campaign Setting)/DM Organizations

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Orginizations of Sentia[edit]

In Sentia there are many different groups and organizations scattered around the world. Some of the organizations for NR are also threats, and more can be read on them at DM Threats.

Anulo-Ra'a Clan[edit]

The Ra'a clan of drow are a group of drow that were led by Queen Arana, a drow who had touched with the winged one, and lead her whole clan out of the midsts of the Elders, and into the skies, where they developed wings, larger lungs and resistance to higher elevations. The Anulo-Ra'a are still lead by Queen Arana, although she is now almost 1000 years old. Meeting a sky drow is a rare occurrence, and most citizens know not of their existence. The Sky drow are generally Chaotic Good in their alignment. Although thier society is ordered, most sky drow ignore the rules of other countries. This is not a cause of the Ra'a clan of being vain, but the curiosity of most of the drow who go to the lower cities: Most of these are teenager Sky drow, who usually respond to the phrase "But it's against the law" with: "don't worry, it'll be fun"-and we can fly away!.." Anulo-Ra'a continually fight against the Githanki, dragons, and other flying creatures.

Orc Kingdom of Haburama[edit]

The orc kingdom of Haburama (hah-boo-Rah-mah) is a orc kingdom that resides east of the Plains of desolation, in the middle of the Hills of Midden. The Orc kingdom is not only a kingdom of the Haburama orcs, named after thier king Haburama, but a place for misfits, outcasts and thieves. The Haburama constantly fight with the desert orcs,wasteland drow, and other creatures of the Plains of Desolation. They are also common targets for politcal fury, but so far have done well. Despite the fact of being orcs, the Haburama orcs are one of the most intelligent creatures in Nor Galad: Most people who meet them when hiding they are bodies don't even know they are orcs! Despite the fact of not being accepetted to be one of the Empires, the Orcs of Haburama, and their "loyal sidekicks" the Blue goblins still manage to remain strong. They are enemies of the Horde Orcs, the Desert Orcs, the Swamp orcs, and Dark orcs. Note: Horde orcs are normal orcs: Desert swamp and dark are almost identical, and are commonly refereed to just as "orcs". These are mostly names made by the orcs themselves, although they do match up to their abilities appearance and personality.
Blue Goblins: Blue Goblins have psionic abilties, often shamanic. They are not pure "blue", but they are cool in color. Some "ragers" take on different warm colors when activating abilities. Those who have mastered their natural coloring can become nearly invisible. Some can attune their body to the arcana around them. Many have tatoos or markings on their body.

Politics[edit]

The city of Haburama has a two part political system: Firstly is an council of elders, representing specific branches of the Haburman branches-- religion, soldiers, workers and so on. Secondly is the council of the people. These two branches work together. An "president" is elected from the The People. The president workers together with an elected official of the Elder Council. The president has limited power, but is responsible for setting in motion projects and influencing new ideas. Presidents cannot serve consecutively for (X) years. Those that serve past (X) must present plans for the future if an "weaker" president is elected. The council of the people is more focused on the will of all people (ie, isn't necessarily representing workers or religion), whereas the Elders represent old respected traditions and heritage (cultural mainly). They work together with branches of the The People. Often, The People and the lower councils of the Elders will be the (same)? System is still relatively new, a combination between old Orcish styles based on pure strength and domination, mental skills of the Blue Goblins, and the heritage systems that were true of both. Remnants of old Drow/Elven styles are seen in this style as well, which leads many to point to the connections between the cultures many years ago.
Elder Council: The elder positions were once inherited, but are now elected positions in the "branch" the elder is in (like electing the religious leader). Citizens elected the council of elders must be of an certain age. Each of these elders is head of their own branch (the lower branches) that guides and influences decisions.

The council leader is elected between the elders to represent the majorities of their ideas at larger meetings. However, all council members attend, along with a number of representatives and branch leaders.

City Structure[edit]

The land that the Haburman's are on have not always been desert. However, time has helped the city adapt. The city is quite sprawling, with impressive architecture built up from the land. They key to this is structures sunk in the ground (such as concrete) that solidifies the bottom of the city. Huge covered, aqueducts run through the cities. Currently, there is are guards for key openings of the aquedcuts and pipe systems. Much of the city is covered and underground as well. Cannons above ground.


"Dark Crystal"[edit]

The group of the dark crystal was originally a group of magic users who who originated from the (japaneese islands scenario), who delved in dark magic- forcibly raising the dead, making destructive constructs out of souls, and evil creatures. Later on, the "Dark Crystal" group was disbanded- or at least in the eyes of the people. (The Dark Crystal group is not the actual name of the group, but the emblem they use. The original name has been lost in the ages) The Dark Crystal has been corrupting and influencing the (japan scenario) for many years, unnoticed. Currently however, the Dark Crystal group is only known by the people a collaboration of monsters of all types, with the Oni demons at the top- controlling kobolds, goblins, and dangerous and easily influenced creatures to do their bidding. However, in actuality, the same dark magic users have been controlling the group from the start. The dark crystal (mages) are res[responsible for the Clackers, soul constructs (a construct powered by a dark/red crystal that is captured souls). One of the most dangerous organizations (and responsible for alot of plot twisting) in Nor Galad.

Sentian Defense Force[edit]

The Sentian Defense Force (SNT) is a inter-planetary force transcending political boundaries to keep the world safe.

Brotherhood of Warlocks[edit]

Warlock of Brotherhoods protects the world from external threats.

The Order of Light[edit]

The younger cousin of the Warlock Brotherhood. The Order of Light originates on Sentia, and is an secretive organization that protects the world from internal threats. Originally run by religious groups, the Order of Light still operates around religious establishments and employs high-ranking clergy as members. The secretive society operates underneath many political orders and has been in the forefront in many of the combat of dark entities. The Order of the Light has continually been working against the Yuan-Ti empire's uprising. Was heavily involved in the Bane-Orc incident. The first group, with the Gladiator fighter, who discovered the Guardians began the their quest towards the desert. The second group destroyed the Original Maw, which stalled Maw Progress into the desert, with their agent Vanessa, a rogue Sand-Drow working undercover as an mercenary/assassin. Zero found an lost city.




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